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  • Diablo IV
  • Diablo 3
  • DIablo 2: Resurrected
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  • Blizzard
  • Gruppo Telegram
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Diablo IV – trucco: come avere qualsiasi statistica sugli oggetti

I costi di incantamento in Diablo 4 possono facilmente sfuggire di mano, ma un metodo geniale può aiutare i giocatori a ottenere le statistiche di cui hanno bisogno senza spendere tutte le loro monete.

LordSothBy LordSoth
3 Luglio 2023
0
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ATTENZIONE: parti questo articolo contengono testo in inglese e sono ancora in fase di traduzione.

Trovate contenuti provenienti da gamerant, wowhead e mobalytics e altre fonti ufficiali.

Indice

  • 1. Itemizzazione e incantamenti
  • 2. Il trucco
  • 3. Quali statistiche/affissi esistono per ogni tipo di oggetto?
  • 4. Vantaggi e analisi
  • 5. BARBARO: elenco affissi divisi per tipologia di oggetto
  • 6. DRUIDO: elenco affissi divisi per tipologia di oggetto
  • 7. NEGROMANTE: elenco affissi divisi per tipologia di oggetto
  • 8. TAGLIAGOLE: elenco affissi divisi per tipologia di oggetto
  • 9. INCANTATRICE: elenco affissi divisi per tipologia di oggetto

01
di 09
Itemizzazione e incantamenti

Gli incantamenti in Diablo 4 possono facilmente prosciugare le vostre riserve d’oro mentre proseguite verso l’endgame, ma un trucco ingegnoso può aiutare i giocatori a ottenere le statistiche che desiderano senza sborsare troppo in ripetuti tentativi.

Rispetto al suo predecessore, il sistema di itemizzazione in Diablo IV risulta più rigido favorendo un elenco ristretto di affissi rispetto a quelli disponibili: aumento dei gradi di abilità, danni ai nemici vulnerabili, probabilità di colpo critico e velocità d’attacco sono tra i favoriti per molte build di Diablo IV rendendo gli incantamenti una parte obbligatoria del gioco e le visite all’Occultista molto più comuni di quelle fatte al Mistico in Diablo III.

Sebbene i giocatori siano in qualche modo scontenti dell’affix bloat in Diablo 4 (il fatto che in base alle classi alcuni oggetti abbiano più o meno affissi re-rollabili), l’oggetto perfettamente rollato può ancora suscitare la stessa fame per l’ottenimento; l’attuale sistema per ottenere buoni roll per certe classi però risulta ancora ostico: che si tratti di drop o di incantesimi, ogni oggetto attinge a un elenco di affissi in base al tipo, ma anche in base alla classe del personaggio attivo. Nonostante diversi video illustrino e spieghino nel dettaglio la meccanica dei roll degli oggetti in Diablo 4 alcuni giocatori si sono ingegnati per capire se fossero possibili soluzioni alternative.

02
di 09
Il trucco

Secondo quanto proposto da YT_Chronikz un utente del subreddit di Diablo 4, un modo per ottenere gli affissi desiderati dai giocatori consiste nell’usare classi differenti per poter così attingere a elenchi specifici di determinate classi. Come fare? Dovete creare diverse classi di personaggi, recarvi alla città più vicina, Kyovashad, sbloccare l’Occultista e quindi rollare di nuovo l’oggetto desiderato. Potrebbe essere un’arma a doppio taglio, ma per certi oggetti è possibile attingere a pool di statistiche/affissi ridotte aumentando così le possibilità di ottenere statistiche ideali per l’oggetto.

HACK your Items to reroll the stats that you need!
by u/YT_Chronikz in diablo4

In sintesi:

  1. Ottenere un oggetto quasi perfetto, ma che manca della caratteristica desiderata (“Vita massima x%” ad esempio).
  2. Conservate quell’oggetto nell’inventario condiviso
  3. Create un nuovo PG con una classe alternativa (diversa da quella in uso)
  4. Sbloccate Occultista completando il dungeon che fornisce l’accesso al Codice del Potere
  5. Re-rollate la statistica dell’oggetto con quella classe (3)

03
di 09
Quali statistiche/affissi esistono per ogni tipo di oggetto?

Approcciarsi all’incantamento di un oggetto prevede che abbiate chiaro quale affisso bisogna ricercare a seconda del tipo di oggetto. Per aiutarvi in questa laboriosa attività vi suggeriamo di scaricarvi e stamparvi l’infografica realizzata da mobalytics.gg.

Oppure potete puntare alla fine dell’articolo dove troverete raccolte divise per classe tutte le statistiche e gli affissi specifici per tipologia di oggetto. Potrete scoprire quanti sono gli affissi che possono presentarsi sul focus dell’incantatrice o sul Totem del druido, quali gli affissi comuni per le armi e così via.

04
di 09
Vantaggi e analisi

Il grande vantaggio di questo metodo è che permette ai giocatori di ottenere statistiche inspiegabilmente non disponibili per la loro classe.
Ad esempio, i Barbari possono beneficiare di Danni con armi a doppia mano, che solo i Rogue possono ottenere, mentre i Negromanti possono beneficiare di Probabilità di Colpo Fortunato pur avendo una Barriera (attualmente limitata agli Incantatori). Sebbene questo renda l’Incantamento in Diablo IV più facile in una certa misura, i giocatori ritengono che Blizzard dovrebbe affrontare il problema alla radice dando un’occhiata ai prezzi in oro legati a questa attività.

Molti oggetti endgame di Diablo IV sono stati di fatto bloccati dai re-roll a causa dell’incapacità di ottenere il roll perfetto e perché i costi tendono a salire facilmente svariati milioni per incantamento.

Sebbene Blizzard abbia promesso di esaminare i problemi dell’itemizzazione come le resistenze entro la Stagione 2, la maggior parte dei fan di Diablo IV ritiene che il problema generale abbia una portata molto più ampia. Fortunatamente, il formato stagionale di Diablo 4 si presta bene per apportare le correzioni su larga scala che i giocatori chiedono a gran voce e quindi la comunità potrebbe ottenere le sue modifiche prima del previsto.

05
di 09
BARBARO: elenco affissi divisi per tipologia di oggetto

BARBARO: AMULETI

+[3.1 – 7.3]% Armor
+[5 – 12]% Crowd Control Duration
+[5 – 12]% Control Imparied Duration Reduction
+[13 – 20]% Bleeding Duration
X% Cooldown Reduction
+[3 – 8]% Critical Strike Chance Against Injured Enemies
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Brawling Skill Damage
+[14 – 21]% Weapon Mastery Skill Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[14 – 21]% Ultimate Skill Damage
+[14 – 28]% Damage with Skills that Swap to New Weapons
+[7 – 14]% Damage with Two-Handed Slashing Weapons
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
+4*100% Damage for 4 Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
+[10.5 – 17.5]% Movement Speed
+[7 – 14]% Overpower Damage with Two-Handed Bludgeoning Weapons
+[[21 – 42]}|1%|] Overpower Damage
+[7 – 14]% Minion Attack Speed
[9.5 – 16.5]% Fury Cost Reduction
+[9.5 – 16.5]% Shrine Buff Duration
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[[0.07 – 0.14]] Armor
+[3.1 – 7.3]% Dexterity
+[3.1 – 7.3]% Intelligence
+[3.1 – 7.3]% Strength
+[3.1 – 7.3]% Willpower
+[7 – 14]% Healing Received
+[1 – 2] Ranks of the Counteroffensive Passive
+[1 – 2] Ranks of the Outburst Passive
+[1 – 2] Ranks of the Wallop Passive
+[1 – 2] Ranks of the Heavy Handed Passive
+[1 – 2] Ranks of the Slaying Strike Passive
+[1 – 2] Ranks of the Cut to the Bone Passive
+[1 – 2] Ranks of the Tough as Nails Passive
+[1 – 2] Ranks of the Brute Force Passive
+[1 – 2] Ranks of the No Mercy Passive
+[1 – 2] Ranks of All Brawling Skills
+[1 – 2] Ranks of All Weapon Mastery Skills

BARBARO: ANELLI

+[7 – 14]% Barrier Generation
+[7 – 14]% Berserking Skill Damage
+[1.8 – 5]% Critical Strike Chance
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Damage Over Time
+[7 – 14]% Damage to Bleeding Enemies
+[7 – 14]% Damage to Bleeding Enemies
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[16.5 – 23.5]% Damage to Bleeding Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
+[15 – 22]% Fortify Generation
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[[6 – 12]] Maximum Fury
+[[14 – 28]}|1%|] Overpower Damage
[5 – 12]% Resource Generation

BARBARO: STIVALI

+[13 – 20]% Bleeding Duration
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[17.5 – 31.5]% Damage Reduction while Injured
[3 – 5.8]% Dodge Chance
[4.9 – 10.5]% Dodge Chance Against Distant Enemies
+4*100% Damage for 4 Seconds After Killing an Elite
+[15 – 22]% Fortify Generation
+[10.5 – 17.5]% Movement Speed
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
[4.2 – 7]% Fury Cost Reduction
+[5 – 12]% Shrine Buff Duration
+[[0.07 – 0.14]] Armor

BARBARO: ELMI

+[3.1 – 7.3]% Armor
+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[7 – 14]% Berserking Skill Damage
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[5 – 12]% Lucky Hit Chance while You Have a Barrier
+[[10 – 18]] Maximum Fury
+[0.02 – 0.048] Life On Kill
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Death Blow

BARBARO: TORSO

+[3.1 – 7.3]% Armor
+[7 – 14]% Barrier Generation
+[5 – 12]% Control Imparied Duration Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Brawling Skill Damage
+[14 – 21]% Weapon Mastery Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[14 – 28]% Damage with Skills that Swap to New Weapons
+[7 – 14]% Damage with Two-Handed Slashing Weapons
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[7 – 14]% Overpower Damage with Two-Handed Bludgeoning Weapons
+[[21 – 42]}|1%|] Overpower Damage
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[[0.14 – 0.28]] Thorns
+[2 – 3] Ranks of Challenging Shout
+[2 – 3] Ranks of Ground Stomp
+[2 – 3] Ranks of Iron Skin
+[2 – 3] Ranks of Rallying Cry

BARBARO: GUANTI

+[4.45 – 10]% Attack Speed
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[3 – 8]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[5.4 – 11]% Lucky Hit Chance
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
+[2 – 3] Ranks of Hammer of the Ancients
+[2 – 3] Ranks of Rend
+[2 – 3] Ranks of Double Swing
+[2 – 3] Ranks of Upheaval
+[2 – 3] Ranks of Whirlwind

BARBARO: PANTALONI

+[3.1 – 7.3]% Armor
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
[3 – 5.8]% Dodge Chance
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
[4.4 – 8.6]% Dodge Chance Against Close Enemies
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[2 – 3] Potion Capacity
+[12 – 26]% Potion Drop Rate
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Charge
+[2 – 3] Ranks of Kick
+[2 – 3] Ranks of Leap

BARBARO: ARMI

+[7 – 14]% Berserking Skill Damage
+[49 – 63] Dexterity
+[49 – 63] Intelligence
+[49 – 63] Strength
+[49 – 63] Willpower
+[20 – 28] All Stats
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[18.5 – 39.5]% Basic Skill Damage
+[7 – 14]% Damage Over Time
+[12.5 – 19.5]% Core Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Damage to Bleeding Enemies
+[7 – 14]% Damage to Bleeding Enemies
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[16.5 – 23.5]% Damage to Bleeding Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
Lucky Hit: Up to a +[4.4 – 10]% Chance to Execute Injured Non-Elites
+[[21 – 42]}|1%|] Overpower Damage

06
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DRUIDO: elenco affissi divisi per tipologia di oggetto

DRUIDO: AMULETI

+[3.1 – 7.3]% Armor
+[5 – 12]% Crowd Control Duration
+[5 – 12]% Control Imparied Duration Reduction
X% Cooldown Reduction
+[3 – 8]% Critical Strike Chance Against Injured Enemies
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Companion Skill Damage
+[7 – 14]% Earth Skill Damage
+[7 – 14]% Earth Skill Damage
+[7 – 14]% Werebear Skill Damage
+[7 – 14]% Werewolf Skill Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Damage while in Human
+[7 – 14]% Damage while Shapeshifted
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
+4*100% Damage for 4 Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
+[10.5 – 17.5]% Movement Speed
+[[21 – 42]}|1%|] Overpower Damage
+[7 – 14]% Minion Attack Speed
[9.5 – 16.5]% Spirit Cost Reduction
[4.4 – 10]% Storm Cooldown Reduction
+[9.5 – 16.5]% Shrine Buff Duration
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[[0.07 – 0.14]] Armor
+[3.1 – 7.3]% Dexterity
+[3.1 – 7.3]% Intelligence
+[3.1 – 7.3]% Strength
+[3.1 – 7.3]% Willpower
+[7 – 14]% Healing Received
+[1 – 2] Ranks of the Stone Guard Passive
+[1 – 2] Ranks of the Nature’s Reach Passive
+[1 – 2] Ranks of the Wild Impulses Passive
+[1 – 2] Ranks of the Envenom Passive
+[1 – 2] Ranks of the Crushing Earth Passive
+[1 – 2] Ranks of the Resonance Passive
+[1 – 2] Ranks of the Defiance Passive
+[1 – 2] Ranks of the Natural Disaster Passive
+[1 – 2] Ranks of the Call of the Wild Passive
+[1 – 2] Ranks of the Quickshift Passive
+[1 – 2] Ranks of the Toxic Claws Passive
+[1 – 2] Ranks of All Companion Skills
+[1 – 2] Ranks of All Wrath Skills
+[1 – 2] Ranks of All Defensive Skills

DRUIDO: ANELLI

+[7 – 14]% Barrier Generation
+[1.8 – 5]% Critical Strike Chance
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damage to vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Damage Over Time
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
+[15 – 22]% Fortify Generation
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[[6 – 12]] Maximum Spirit
+[[14 – 28]}|1%|] Overpower Damage
[5 – 12]% Resource Generation

DRUIDO: ELMI

+[3.1 – 7.3]% Armor
+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[5 – 12]% Lucky Hit Chance while You Have a Barrier
+[[10 – 18]] Maximum Spirit
+[0.02 – 0.048] Life On Kill
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Ravens
+[2 – 3] Ranks of Poison Creeper
+[2 – 3] Ranks of Wolves

 

DRUIDO: TORSO

+[3.1 – 7.3]% Armor
+[7 – 14]% Barrier Generation
+[5 – 12]% Control Imparied Duration Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Companion Skill Damage
+[7 – 14]% Earth Skill Damage
+[7 – 14]% Earth Skill Damage
+[7 – 14]% Werebear Skill Damage
+[7 – 14]% Werewolf Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Damage while in Human
+[7 – 14]% Damage while Shapeshifted
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[21 – 42]}|1%|] Overpower Damage
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[[0.14 – 0.28]] Thorns
+[2 – 3] Ranks of Blood Howl
+[2 – 3] Ranks of Cyclone Armor
+[2 – 3] Ranks of Debilitating Roar
+[2 – 3] Ranks of Earthen Bulwark

 

DRUIDO: GUANTI

+[4.45 – 10]% Attack Speed
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[3 – 8]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[5.4 – 11]% Lucky Hit Chance
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
[4.4 – 10]% Storm Cooldown Reduction
+[2 – 3] Ranks of Landslide
+[2 – 3] Ranks of Pulverize
+[2 – 3] Ranks of Tornado
+[2 – 3] Ranks of Lightning Storm
+[2 – 3] Ranks of Shred

 

 

DRUIDO: PANTALONI

+[3.1 – 7.3]% Armor
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
[3 – 5.8]% Dodge Chance
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
[4.4 – 8.6]% Dodge Chance Against Close Enemies
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[2 – 3] Potion Capacity
+[12 – 26]% Potion Drop Rate
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Boulder
+[2 – 3] Ranks of Hurricane
+[2 – 3] Ranks of Rabies
+[2 – 3] Ranks of Trample

 

 

DRUIDO: STIVALI

+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[17.5 – 31.5]% Damage Reduction while Injured
[3 – 5.8]% Dodge Chance
[4.9 – 10.5]% Dodge Chance Against Distant Enemies
+4*100% Damage for 4 Seconds After Killing an Elite
+[15 – 22]% Fortify Generation
+[10.5 – 17.5]% Movement Speed
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
[4.2 – 7]% Spirit Cost Reduction
+[5 – 12]% Shrine Buff Duration
+[[0.07 – 0.14]] Armor

DRUIDO: ARMI

+[49 – 63] Dexterity
+[49 – 63] Intelligence
+[49 – 63] Strength
+[49 – 63] Willpower
+[20 – 28] All Stats
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[18.5 – 39.5]% Basic Skill Damage
+[7 – 14]% Damage Over Time
+[12.5 – 19.5]% Core Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
Lucky Hit: Up to a +[4.4 – 10]% Chance to Execute Injured Non-Elites
+[[21 – 42]}|1%|] Overpower Damage
+[[21 – 42]}|1%|] Overpower Damage

 

DRUIDO: TOTEM

+[18.5 – 39.5]% Basic Skill Damage
+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[1.8 – 5]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
+[0.02 – 0.048] Life On Kill
+[7 – 14]% Minion Attack Speed
[5 – 12]% Resource Generation
[4.2 – 7]% Spirit Cost Reduction
+[[0.21 – 0.42]] Thorns
+[7 – 14]% Healing Received

07
di 09
NEGROMANTE: elenco affissi divisi per tipologia di oggetto

NEGROMANTE: AMULETI

+[3.1 – 7.3]% Armor
+[5 – 12]% Crowd Control Duration
+[5 – 12]% Control Imparied Duration Reduction
X% Cooldown Reduction
+[3 – 8]% Critical Strike Chance Against Injured Enemies
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[7 – 14]% Blood Skill Damage
+[7 – 14]% Bone Skill Damage
+[7 – 14]% Darkness Skill Damage
+[7 – 14]% Summoning Skill Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
+4*100% Damage for 4 Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
+[10.5 – 17.5]% Movement Speed
+[[21 – 42]}|1%|] Overpower Damage
+[7 – 14]% Minion Attack Speed
[9.5 – 16.5]% Essence Cost Reduction
+[9.5 – 16.5]% Shrine Buff Duration
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[[0.07 – 0.14]] Armor
+[3.1 – 7.3]% Dexterity
+[3.1 – 7.3]% Intelligence
+[3.1 – 7.3]% Strength
+[3.1 – 7.3]% Willpower
+[7 – 14]% Healing Received
+[1 – 2] Ranks of the Gloom Passive
+[1 – 2] Ranks of the Death’s Reach Passive
+[1 – 2] Ranks of the Terror Passive
+[1 – 2] Ranks of the Coalesced Blood Passive
+[1 – 2] Ranks of the Imperfectly Balanced Passive
+[1 – 2] Ranks of the Compound Fracture Passive
+[1 – 2] Ranks of the Tides of Blood Passive
+[1 – 2] Ranks of the Evulsion Passive
+[1 – 2] Ranks of the Hellbent Commander Passive
+[1 – 2] Ranks of the Amplify Damage Passive
+[1 – 2] Ranks of the Fueled by Death Passive
+[1 – 2] Ranks of All Defensive Skills
+[1 – 2] Ranks of All Corpse Skills
+[1 – 2] Ranks of All Curse Skills
+[1 – 2] Ranks of All Macabre Skills

NEGROMANTE: ANELLI

+[7 – 14]% Barrier Generation
+[7 – 14]% Damage for [0.07 – 0.14]s after picking up a blood orb
+4*100% Damage for 4 seconds after picking up a blood orb
+[10.5 – 17.5]% Blood orb healing
+[1.8 – 5]% Critical Strike Chance
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Damage Over Time
+[7 – 14]% Shadow Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[7 – 14]% Damage to Affected By Shadow Damage Over Time Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
+[15 – 22]% Fortify Generation
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[[14 – 28]}|1%|] Overpower Damage
[17.5 – 31.5]% Maximum Minion Life
Golem Inherit +[4.2 – 7]% of Your Thorns
Mages Inherit +[4.2 – 7]% of Your Thorns
Warriors Inherit +[4.2 – 7]% of Your Thorns
[5 – 12]% Resource Generation

 

NEGROMANTE: ELMI

+[3.1 – 7.3]% Armor
+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[7 – 14]% Damage for [0.07 – 0.14]s after picking up a blood orb
+4*100% Damage for 4 seconds after picking up a blood orb
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[5 – 12]% Lucky Hit Chance while You Have a Barrier
+[0.02 – 0.048] Life On Kill
Mages Inherit +[4.2 – 7]% of Your Thorns
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Decrepify
+[2 – 3] Ranks of Iron Maiden

 

NEGROMANTE: TORSO

+[3.1 – 7.3]% Armor
+[7 – 14]% Barrier Generation
+[7 – 14]% Damage for [0.07 – 0.14]s after picking up a blood orb
+4*100% Damage for 4 seconds after picking up a blood orb
+[5 – 12]% Control Imparied Duration Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[7 – 14]% Blood Skill Damage
+[7 – 14]% Bone Skill Damage
+[7 – 14]% Darkness Skill Damage
+[7 – 14]% Summoning Skill Damage
+[7 – 14]% Shadow Damage
+[14 – 21]% Ultimate Skill Damage
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[21 – 42]}|1%|] Overpower Damage
[17.5 – 31.5]% Maximum Minion Life
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[[0.14 – 0.28]] Thorns

 

NEGROMANTE: GUANTI

+[4.45 – 10]% Attack Speed
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[3 – 8]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[5.4 – 11]% Lucky Hit Chance
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
Warriors Inherit +[4.2 – 7]% of Your Thorns
+[2 – 3] Ranks of Bone Spear
+[2 – 3] Ranks of Blight
+[2 – 3] Ranks of Sever
+[2 – 3] Ranks of Blood Surge
+[2 – 3] Ranks of Blood Lance

 

NEGROMANTE: PANTALONI

+[3.1 – 7.3]% Armor
+[10.5 – 17.5]% Blood orb healing
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
[3 – 5.8]% Dodge Chance
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
[4.4 – 8.6]% Dodge Chance Against Close Enemies
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
[17.5 – 31.5]% Maximum Minion Life
Golem Inherit +[4.2 – 7]% of Your Thorns
+[2 – 3] Potion Capacity
+[12 – 26]% Potion Drop Rate
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Blood Mist
+[2 – 3] Ranks of Bone Prison
+[2 – 3] Ranks of Corpse Explosion

 

NEGROMANTE: STIVALI

+[10.5 – 17.5]% Blood Orb healing
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[17.5 – 31.5]% Damage Reduction while Injured
[3 – 5.8]% Dodge Chance
[4.9 – 10.5]% Dodge Chance Against Distant Enemies
+4*100% Damage for 4 Seconds After Killing an Elite
+[15 – 22]% Fortify Generation
+[10.5 – 17.5]% Movement Speed
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
[4.2 – 7]% Essence Cost Reduction
+[5 – 12]% Shrine Buff Duration
+[[0.07 – 0.14]] Armor
+[2 – 3] Ranks of Bone Spirit
+[2 – 3] Ranks of Corpse Tendrils

 

NEGROMANTE: ARMI

+[49 – 63] Dexterity
+[49 – 63] Intelligence
+[49 – 63] Strength
+[49 – 63] Willpower
+[20 – 28] All Stats
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[18.5 – 39.5]% Basic Skill Damage
+[7 – 14]% Damage Over Time
+[12.5 – 19.5]% Core Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[7 – 14]% Damage to Affected By Shadow Damage Over Time Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
Lucky Hit: Up to a +[4.4 – 10]% Chance to Execute Injured Non-Elites
+[[21 – 42]}|1%|] Overpower Damage

 

NEGROMANTE: SCUDI

+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[7 – 14]% Damage for [0.07 – 0.14]s after picking up a blood orb
+4*100% Damage for 4 seconds after picking up a blood orb
+[10.5 – 17.5]% Blood orb healing
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[1.8 – 5]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[18.5 – 39.5]% Basic Skill Damage
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
+[0.02 – 0.048] Life On Kill
+[7 – 14]% Minion Attack Speed
[17.5 – 31.5]% Maximum Minion Life
[5 – 12]% Resource Generation
[4.2 – 7]% Essence Cost Reduction
+[[0.21 – 0.42]] Thorns
+[7 – 14]% Healing Received

08
di 09
TAGLIAGOLE: elenco affissi divisi per tipologia di oggetto

TAGLIAGOLE: AMULETI

+[3.1 – 7.3]% Armor
+[5 – 12]% Crowd Control Duration
+[5 – 12]% Control Imparied Duration Reduction
[4.4 – 10]% Imbuement Cooldown Reduction
[4.4 – 10]% Trap Cooldown Reduction
X% Cooldown Reduction
+[3 – 8]% Critical Strike Chance Against Injured Enemies
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Imbuement Skill Damage
/+[7 – 14]% Cutthroat Skill Damage
+[7 – 14]% Marksman Skill Damage
+[14 – 21]% Trap Skill Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Damage with Ranged Weapons
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
+4*100% Damage for 4 Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
+[10.5 – 17.5]% Movement Speed
+[[21 – 42]}|1%|] Overpower Damage
+[7 – 14]% Minion Attack Speed
[9.5 – 16.5]% Energy Cost Reduction
+[9.5 – 16.5]% Shrine Buff Duration
+[[0.14 – 0.28]] Thorns
Reduces the Arm Time of Your Trap Skills by [0.1 – 0.2] |4Second:Seconds;
+[[0.07 – 0.14]] Armor
+[[0.07 – 0.14]] Armor
+[3.1 – 7.3]% Dexterity
+[3.1 – 7.3]% Intelligence
+[3.1 – 7.3]% Strength
+[3.1 – 7.3]% Willpower
+[7 – 14]% Healing Received
+[1 – 2] Ranks of the Deadly Venom Passive
+[1 – 2] Ranks of the Exploit Passive
+[1 – 2] Ranks of the Frigid Finesse Passive
+[1 – 2] Ranks of the Malice Passive
+[1 – 2] Ranks of the Weapon Mastery Passive
+[1 – 2] Ranks of the Impetus Passive
+[1 – 2] Ranks of All Defensive Skills
+[1 – 2] Ranks of All Agility Skills
+[1 – 2] Ranks of All Imbuement Skills
+[1 – 2] Ranks of All Subterfuge Skills

TAGLIAGOLE: ANELLI

+[7 – 14]% Barrier Generation
+[1.8 – 5]% Critical Strike Chance
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Damage Over Time
+[7 – 14]% Physical Damage
+[7 – 14]% Poison Damage
+[7 – 14]% Imbued Skill Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[7 – 14]% Damage to Poisoned Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[7 – 14]% Damage to Trap Enemies
+[16.5 – 23.5]% Vulnerable Damage
+[15 – 22]% Fortify Generation
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[[6 – 12]] Maximum Energy
+[[14 – 28]}|1%|] Overpower Damage
[5 – 12]% Resource Generation

TAGLIAGOLE: ELMI

+[3.1 – 7.3]% Armor
+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[5 – 12]% Lucky Hit Chance while You Have a Barrier
+[[10 – 18]] Maximum Energy
+[0.02 – 0.048] Life On Kill
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Poison Imbuement
+[2 – 3] Ranks of Cold Imbuement
+[2 – 3] Ranks of Shadow Imbuement

 

 

TAGLIAGOLE: TORSO

+[3.1 – 7.3]% Armor
+[7 – 14]% Barrier Generation
+[5 – 12]% Control Imparied Duration Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Imbuement Skill Damage
+[7 – 14]% Cutthroat Skill Damage
+[7 – 14]% Marksman Skill Damage
+[14 – 21]% Trap Skill Damage
+[7 – 14]% Physical Damage
+[7 – 14]% Poison Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Damage with Ranged Weapons
+[7 – 14]% Imbued Skill Damage
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[21 – 42]}|1%|] Overpower Damage
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[[0.14 – 0.28]] Thorns

 

TAGLIAGOLE: GUANTI

+[4.45 – 10]% Attack Speed
[4.4 – 10]% Trap Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[3 – 8]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[5.4 – 11]% Lucky Hit Chance
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
Reduces the Arm Time of Your Trap Skills by [0.1 – 0.2] |4Second:Seconds;
+[2 – 3] Ranks of Rapid Fire
+[2 – 3] Ranks of Flurry
+[2 – 3] Ranks of Barrage
+[2 – 3] Ranks of Twisting Blades
+[2 – 3] Ranks of Penetrating Shot

 

 

TAGLIAGOLE: PANTALONI

+[3.1 – 7.3]% Armor
[4.4 – 10]% Imbuement Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
[3 – 5.8]% Dodge Chance
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
[4.4 – 8.6]% Dodge Chance Against Close Enemies
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[2 – 3] Potion Capacity
+[12 – 26]% Potion Drop Rate
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Concealment
+[2 – 3] Ranks of Dark Shroud
+[2 – 3] Ranks of Poison Trap

 

TAGLIAGOLE: STIVALI

+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[17.5 – 31.5]% Damage Reduction while Injured
[3 – 5.8]% Dodge Chance
[4.9 – 10.5]% Dodge Chance Against Distant Enemies
+4*100% Damage for 4 Seconds After Killing an Elite
+[15 – 22]% Fortify Generation
+[10.5 – 17.5]% Movement Speed
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
[4.2 – 7]% Energy Cost Reduction
+[5 – 12]% Shrine Buff Duration
+[[0.07 – 0.14]] Armor
+[2 – 3] Ranks of Caltrops
+[2 – 3] Ranks of Dash
+[2 – 3] Ranks of Shadow Step
+[2 – 3] Ranks of Smoke Grenade

 

TAGLIAGOLE: ARMI

+[49 – 63] Dexterity
+[49 – 63] Intelligence
+[49 – 63] Strength
+[49 – 63] Willpower
+[20 – 28] All Stats
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[18.5 – 39.5]% Basic Skill Damage
+[7 – 14]% Damage Over Time
+[12.5 – 19.5]% Core Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[7 – 14]% Damage to Poisoned Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[7 – 14]% Damage to Trap Enemies
+[16.5 – 23.5]% Vulnerable Damage
Lucky Hit: Up to a +[4.4 – 10]% Chance to Execute Injured Non-Elites
+[[21 – 42]}|1%|] Overpower Damage

09
di 09
INCANTATRICE: elenco affissi divisi per tipologia di oggetto

INCANTATRICE: AMULETI

+[3.1 – 7.3]% Armor
+[5 – 12]% Crowd Control Duration
+[5 – 12]% Control Imparied Duration Reduction
X% Cooldown Reduction
+[3 – 8]% Critical Strike Chance Against Injured Enemies
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Conjuration Skill Damage
+[7 – 14]% Pyromancy Skill Damage
+[7 – 14]% Shock Skill Damage
+[7 – 14]% Storm Skill Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[14 – 21]% Ultimate Skill Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
+4*100% Damage for 4 Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
+[10.5 – 17.5]% Movement Speed
+[[21 – 42]}|1%|] Overpower Damage
+[7 – 14]% Minion Attack Speed
[9.5 – 16.5]% Mana Cost Reduction
+[9.5 – 16.5]% Shrine Buff Duration
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[[0.07 – 0.14]] Armor
+[3.1 – 7.3]% Dexterity
+[3.1 – 7.3]% Intelligence
+[3.1 – 7.3]% Strength
+[3.1 – 7.3]% Willpower
+[7 – 14]% Healing Received
+[1 – 2] Ranks of the Hoarfrost Passive
+[1 – 2] Ranks of the Conjuration Mastery Passive
+[1 – 2] Ranks of the Permafrost Passive
+[1 – 2] Ranks of the Icy Touch Passive
+[1 – 2] Ranks of the Glass Cannon Passive
+[1 – 2] Ranks of the Elemental Dominance Passive
+[1 – 2] Ranks of the Inner Flames Passive
+[1 – 2] Ranks of the Endless Pyre Passive
+[1 – 2] Ranks of the Devouring Blaze Passive
+[1 – 2] Ranks of the Shocking Impact Passive
+[1 – 2] Ranks of All Conjuration Skills
+[1 – 2] Ranks of All Mastery Skills

INCANTATRICE: ANELLI

+[7 – 14]% Barrier Generation
+[1.8 – 5]% Critical Strike Chance
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[14 – 28]% Crackling Energy Damage
+[7 – 14]% Damage Over Time
+[7 – 14]% Cold Damage
+[7 – 14]% Fire Damage
+[7 – 14]% Lightning Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
+[15 – 22]% Fortify Generation
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[[6 – 12]] Maximum Mana
+[[14 – 28]}|1%|] Overpower Damage
[5 – 12]% Resource Generation

INCANTATRICE: ELMI

+[3.1 – 7.3]% Armor
+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[5 – 12]% Lucky Hit Chance while You Have a Barrier
+[[10 – 18]] Maximum Mana
+[0.02 – 0.048] Life On Kill
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Hydra
+[2 – 3] Ranks of Ice Blades
+[2 – 3] Ranks of Lightning Spear

 

INCANTATRICE: TORSO

+[3.1 – 7.3]% Armor
+[7 – 14]% Barrier Generation
+[5 – 12]% Control Imparied Duration Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[4.4 – 10]% Damage
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 21]% Conjuration Skill Damage
+[7 – 14]% Pyromancy Skill Damage
+[7 – 14]% Shock Skill Damage
+[7 – 14]% Storm Skill Damage
+[7 – 14]% Cold Damage
+[7 – 14]% Fire Damage
+[7 – 14]% Lightning Damage
+[14 – 21]% Ultimate Skill Damage
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[21 – 42]}|1%|] Overpower Damage
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
+[[0.14 – 0.28]] Thorns

 

INCANTATRICE: GUANTI

+[4.45 – 10]% Attack Speed
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[3 – 8]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[7 – 14]% Slow Damage Over Time
+[7 – 14]% Immobilize Damage Over Time
+[7 – 14]% Affected By Shadow Damage Over Time Damage
+[7 – 14]% Attack Speed for [0.07 – 0.14] Seconds After Dodging an Attack
+[5.4 – 11]% Lucky Hit Chance
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
+[2 – 3] Ranks of Fireball
+[2 – 3] Ranks of Ice Shards
+[2 – 3] Ranks of Chain Lightning
+[2 – 3] Ranks of Charged Bolts
+[2 – 3] Ranks of Incinerate
+[2 – 3] Ranks of Frozen Orb

 

 

INCANTATRICE: PANTALONI

+[3.1 – 7.3]% Armor
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[17.5 – 31.5]% Damage Reduction while Injured
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[14 – 28]% Crackling Energy Damage
[3 – 5.8]% Dodge Chance
+[10.5 – 17.5]% Damage for [0.105 – 0.175] Seconds After Dodging an Attack
[4.4 – 8.6]% Dodge Chance Against Close Enemies
+[14 – 28]% Damage to Elites
+X% Movement Speed for [0.14 – 0.28] Seconds After Killing an Elite
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[2 – 3] Potion Capacity
+[12 – 26]% Potion Drop Rate
+[[0.14 – 0.28]] Thorns
+[[0.07 – 0.14]] Armor
+[7 – 14]% Healing Received
+[2 – 3] Ranks of Ball Lightning
+[2 – 3] Ranks of Blizzard
+[2 – 3] Ranks of Firewall
+[2 – 3] Ranks of Meteor

 

 

INCANTATRICE: STIVALI

+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
[17.5 – 31.5]% Damage Reduction while Injured
+[14 – 28]% Crackling Energy Damage
[3 – 5.8]% Dodge Chance
[4.9 – 10.5]% Dodge Chance Against Distant Enemies
+4*100% Damage for 4 Seconds After Killing an Elite
+[15 – 22]% Fortify Generation
+[10.5 – 17.5]% Movement Speed
[24.5 – 45.5]% Fire Resistance
[24.5 – 45.5]% Cold Resistance
[24.5 – 45.5]% Lightning Resistance
[24.5 – 45.5]% Poison Resistance
[24.5 – 45.5]% Shadow Resistance
[4.2 – 7]% Mana Cost Reduction
+[5 – 12]% Shrine Buff Duration
+[[0.07 – 0.14]] Armor
+[2 – 3] Ranks of Flame Shield
+[2 – 3] Ranks of Frost Nova
+[2 – 3] Ranks of Ice Armor
+[2 – 3] Ranks of Teleport

 

INCANTATRICE: ARMI

+[49 – 63] Dexterity
+[49 – 63] Intelligence
+[49 – 63] Strength
+[49 – 63] Willpower
+[20 – 28] All Stats
+[14 – 21]% Critical Strike Damage to close enemies
+[14 – 21]% Critical Strike Damage to distant enemies
+[14 – 21]% Critical Strike Damage to crowd controlled enemies
+[14 – 21]% Critical Strike Damageto vulnerable enemies
+[14 – 21]% Critical Strike Damage
+[18.5 – 39.5]% Basic Skill Damage
+[7 – 14]% Damage Over Time
+[12.5 – 19.5]% Core Skill Damage
+[14 – 21]% Ultimate Skill Damage
+[9.5 – 16.5]% Damage to Crowd Controlled Enemies
+[7 – 14]% Damage to Chilled Enemies
+[16.5 – 23.5]% Damage to Daze Enemies
+[16.5 – 23.5]% Damage to Distant Enemies
+[16.5 – 23.5]% Damage to Frozen Enemies
+[21 – 35]% Damage to Injured Enemies
+[16.5 – 23.5]% Damage to Close Enemies
+[16.5 – 23.5]% Damage to Stun Enemies
+[16.5 – 23.5]% Vulnerable Damage
Lucky Hit: Up to a +[4.4 – 10]% Chance to Execute Injured Non-Elites
+[[21 – 42]}|1%|] Overpower Damage

 

INCANTATRICE: FOCUS

+[4.4 – 10]% Basic Attack Speed
+[7 – 14]% Barrier Generation
+[5 – 12]% Crowd Control Duration
X% Cooldown Reduction
+[28 – 42] Dexterity
+[28 – 42] Intelligence
+[28 – 42] Strength
+[28 – 42] Willpower
+[10 – 18] All Stats
+[1.8 – 5]% Critical Strike Chance
+[4.5 – 12]% Critical Strike Chance Against Injured Enemies
[3.1 – 7.3]% Damage Reduction
[9.5 – 16.5]% Damage Reduction from Close Enemies
[13 – 20]% Damage Reduction from Distant Enemies
[7 – 14]% Damage Reduction from Bleeding Enemies
[7 – 14]% Damage Reduction from Burning Enemies
[7 – 14]% Damage Reduction from Poisoned Enemies
[7 – 14]% Damage Reduction from Affected By Shadow Damage Over Time Enemies
+[18.5 – 39.5]% Basic Skill Damage
+[14 – 28]% Crackling Energy Damage
+[15 – 22]% Fortify Generation
[7 – 14]% Damage Reduction while Fortified
+[[0.12 – 0.26]] Maximum Life
+[[0.02 – 0.048]] Healing Over Time
+[3.2 – 6]% Lucky Hit Chance
+[4.2 – 7]% Lucky Hit Chance while You Have a Barrier
Lucky Hit: Up to a 5% Chance to Heal +[[0.175 – 0.315]] Life
Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
+[13 – 20]% Lucky Hit Chance with Slow Damage
+[0.02 – 0.048] Life On Kill
+[7 – 14]% Minion Attack Speed
[5 – 12]% Resource Generation
[4.2 – 7]% Mana Cost Reduction
+[[0.21 – 0.42]] Thorns
+[7 – 14]% Healing Received
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Esplora l
  • Esplora le profonde radici dell
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  • Gli Horadrim erano un tempo il più potente ordine di maghi che proteggeva Sanctuarium, ma ora sono solo un ombra di ciò che erano un tempo. Tuttavia, si vocifera che potrebbero risorgere...in #DiabloIV

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