-
Ahavarion, Lancia di Lycander
-
925800 Item Power -
3,677496 Damage Per Second -
Damage per Hit -
Lucky Hit: Up to a
5%15% Chance to Restore +66.0% Primary Resource
-
-
Volto di Andariel
-
925800 Item Power -
1,156100 Armor -
+
43786 Life On Hit
-
-
Condanna del Fato
-
925800 Item Power -
1,838247 Damage Per Second -
Damage per Hit -
Lucky Hit: Up to a
5%15% Chance to Heal +2,687530 Life -
Barbarian, Druid, Necromancer, Rogue, Sorcerer
-
-
Cimiero Arlecchino
-
925800 Item Power -
1,156100 Armor -
+
1,850365 Maximum Life -
+
2,500350 Armor
-
-
Cuore Fuso di Selig 925800 Item Power -
NEW
The Herald -
Anello dei Cieli Senza Stelle
-
925800 Item Power -
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Resistance to All Elements
-
-
NEW
Sleepsong -
Il Nonno
-
925800 Item Power -
3,677496 Damage Per Second -
Damage per Hit -
+
3,359662 Maximum Life
-
-
Potenza di Tyrael
-
925800 Item Power -
1,619140 Armor
-
Modifiche agli oggetti UNICI
-
Hateshard Core Requires Level 6886 -
I 100.000 Passi
-
46346 Armor -
+
% Movement Speed -
Requires Level
6886
-
-
Volontà Inesorabile di Airidah
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Lightning Resistance -
+
% Lucky Hit Chance -
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal
Physical damage to them. This damage is increased by1.0%2.00% per 1 point of Willpower you have. -
Requires Level
6886
-
-
Giuramento degli Antichi
-
3,677672 Damage Per Second -
Damage per Hit -
% Cooldown Reduction -
Requires Level
6886
-
-
Fardello dell'Arreat
-
92593 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Khanjar di Asheara
-
1,838336 Damage Per Second -
Damage per Hit -
+
% Critical Strike Chance -
+
% Lucky Hit Chance -
+
Maximum Life -
Requires Level
6886
-
-
Condotto Assiale
-
92593 Armor -
+% Chance for Chain Lightning
ProjectilestoCastHit Twice -
Requires Level
6886
-
-
Irazzurra
-
1,838335 Damage Per Second -
Damage per Hit -
+
% Attack Speed -
Requires Level
6886 -
Barbarian, Druid, Necromancer, Rogue, Sorcerer
-
-
Talismano del Signore Esiliato
-
+
25.0%30.0% Resistance to All Elements -
+
% Overpower Damage -
+
% Attack Speed -
Requires Level
6886
-
-
Estasi della Battaglia
-
+
25.0%30.0% Resistance to All Elements -
+
% Critical Strike Chance -
Requires Level
6886
-
-
Stivali della Bestia Caduta
-
46346 Armor -
+
Maximum Resource -
+
% Movement Speed -
Requires Level
6886
-
-
Zanne di Björnfang
-
46346 Armor -
+
% Critical Strike Chance
-
-
Fiumenero
-
1,838335 Damage Per Second -
Damage per Hit -
+
Intelligence% Chance for Corpse Explosion to Deal Double Damage -
Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, gaining % damage and
% Size per additional Corpse consumed. -
Requires Level
6886
-
-
Corazza dell'Artigiano del Sangue
-
1,619162 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Brache della Luna di Sangue
-
92593 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Urlo Esangue
-
3,677672 Damage Per Second -
Damage per Hit -
+
% Lucky Hit Chance -
Requires Level
6886
-
-
Rosa Blu
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Cold Resistance -
Requires Level
6886
-
-
Pugnale Potenziato
-
1,838336 Damage Per Second -
Damage per Hit -
+
20.0%74.0% Damage to Close Enemies -
+
%8.0% Attack Speed -
+
% Damage to Injured Enemies -
+
% Overpower Damage -
+
% Damage to Healthy Enemies -
Barbarian, Druid, Necromancer, Rogue, Sorcerer
-
-
Elmo Potenziato
-
1,156116 Armor -
% Damage Reduction from Close Enemies -
+
% Resistance to All Elements -
% Damage Reduction from Distant Enemies -
% Cooldown Reduction
-
-
Protezione per Gambe Potenziata
-
92593 Armor -
+
% Resistance to All Elements -
% Damage Reduction from Close Enemies -
% Damage Reduction from Distant Enemies -
+
Life perSecond5 Seconds
-
-
Falce Potenziata
-
3,677672 Damage Per Second -
Damage per Hit -
Lucky Hit: Up to a +
%16.0% Chance to Execute Injured Non-Elites -
+
%16.0% Attack Speed -
+
% Damage to Injured Enemies -
+
% Overpower Damage -
+
% Damage to Healthy Enemies
-
-
Bastone Potenziato
-
3,677672 Damage Per Second -
Damage per Hit -
Lucky Hit: Up to a
5%15% Chance to Restore +% Primary Resource -
+
%16.0% Attack Speed -
+
% Damage to Injured Enemies -
+
% Overpower Damage -
+
% Damage to Healthy Enemies
-
-
Condanna
-
1,838336 Damage Per Second -
Damage per Hit -
Lucky Hit: Up to a +
% Chance to Make Enemies Vulnerable for 2 Seconds -
Requires Level
6886
-
-
Cappa del Senza Nome
-
1,156116 Armor -
Requires Level
6886
-
-
Corona di Lucion
-
1,156116 Armor -
+
Maximum Life -
% Cooldown Reduction -
+
% Lucky Hit Chance -
+
% Shadow Resistance -
Requires Level
6886
-
-
Abbraccio del Cruore
-
46346 Armor -
Requires Level
6886
-
-
Volto Senza Morte
-
1,156116 Armor -
+
Armor -
+
Maximum Resource -
Requires Level
6886
-
-
Pendente dell'Oratore della Morte
-
+
25.0%30.0% Resistance to All Elements -
+
% Attack Speed -
Requires Level
6886
-
-
Pietra del Dolmen
-
+
25.0%30.0% Resistance to All Elements -
Requires Level
6886
-
-
Corno d'Aquila
-
3,676672 Damage Per Second -
Damage per Hit -
+
% Attack Speed -
Requires Level
6886
-
-
Distruttore della Terra
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Cold Resistance -
Requires Level
6886
-
-
Perforatore d'Ebano
-
+
25.0%30.0% Resistance to All Elements -
Requires Level
6886
-
-
Fede Durevole
-
46346 Armor -
+
Maximum Life -
+
% Lucky Hit Chance -
+
All Stats -
Requires Level
6886
-
-
Cameo Straripante di Esadora
-
+
25.0%30.0% Resistance to All Elements -
Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing Lightning damage, increased by
60%120% for every 100 Intelligence you have. -
Requires Level
6886
-
-
Cimelio di Esu
-
46346 Armor -
+
% Movement Speed -
+
% Resistance to All Elements -
Requires Level
6886
-
-
Occhi nel Buio
-
92593 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Campi Cremisi
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Pugni del Fato
-
46346 Armor -
Requires Level
6886
-
-
Sfregio Ardente
-
1,838336 Damage Per Second -
Damage per Hit -
+
13026 Life On Hit -
Requires Level
6886
-
-
Tessifuoco
-
46346 Armor -
+
% Attack Speed -
Requires Level
6886
-
-
Squarciacarne
-
1,838335 Damage Per Second -
Damage per Hit -
+
Maximum Life -
% Cooldown Reduction -
Casting a Defensive Skill deals
damage to Nearby Poisoned enemies, increased by15%50% for every 100 Willpower you have. -
Requires Level
6886
-
-
Passo Sfuggente
-
46346 Armor -
+
% Movement Speed -
Requires Level
6886
-
-
Vetro d'Inverno Fratturato
-
+
25.0%30.0% Resistance to All Elements -
Requires Level
6886
-
-
Gelardente
-
46346 Armor -
Requires Level
6886
-
-
Guanti del Foriero di Luce
-
46346 Armor -
Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals
% less% of normal damage. -
Requires Level
6886
-
-
Corona dell'Ammazzadei
-
1,156116 Armor -
% Cooldown Reduction -
+
Maximum Life -
+
All Stats -
Requires Level
6886
-
-
Stretta Devastante di Gohr
-
46346 Armor -
Requires Level
6886
-
-
Stretta dell'Ombra
-
46346 Armor -
+
% Lucky Hit Chance -
Requires Level
6886
-
-
Scettro della Megera
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Schinieri del Sepolcro Vuoto
-
46346 Armor -
Requires Level
6886
-
-
NEW
Armonia -
Maglio Immondo
-
3,677672 Damage Per Second -
Damage per Hit -
Upheaval ignites the ground Burning enemies for an additional damage over 4 seconds increased by
10%20% for every 100 Strength you have. -
Requires Level
6886
-
-
Ululato dal Profondo
-
46346 Armor -
Requires Level
6886
-
-
Zenit del Cacciatore
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Lightning Resistance -
+
Willpower -
Gain a bonus whenEvery 30 seconds youkill withspend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike, and deals % increased damage. -
Casting a Shapeshifting
Skill: -
Werewolf: Your next Non-Ultimate WerebearSkillcosts no Resource and has no Cooldown. -
Werebear: Your next Werewolf Skill will Healreduces this timer by 1 second, or 2 seconds if it changes youfor when damage is first dealt.to a new animal form. -
Requires Level
6886
-
-
Braghe Cuorgelido
-
92593 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Costola Gelida Requires Level 6886 -
Furia Insaziabile
-
1,619162 Armor -
Requires Level
6886
-
-
NEW
Jacinth Shell -
Barriera Vigile
-
69469 Armor -
60%45% Blocked Damage Reduction -
+
Armor -
% Cooldown Reduction -
Requires Level
6886
-
-
Talismano di Locran
-
+
25.0%30.0% Resistance to All Elements -
+
% Resistance to All Elements -
+
Maximum Resource -
Requires Level
6886
-
-
NEW
Fedeltà -
Ilarità del Lupo Folle
-
1,619162 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Anello Mjölnico
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Shadow Resistance -
+
% Critical Strike Chance -
Requires Level
6886
-
-
Abbraccio della Madre
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Shadow Resistance -
+
% Critical Strike Chance -
+
% Lucky Hit Chance -
Requires Level
6886
-
-
Placca del Mutilante
-
1,619162 Armor -
Requires Level
6886
-
-
New Item
-
46346 Armor -
+
% Lucky Hit Chance -
Requires Level
6886
-
-
Annientamento
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
NEW
PH Barb Boots -
Amuleto del Patto
-
+
25.0%30.0% Resistance to All Elements -
+
All Stats -
+
% Core Damage -
+
% Damage while Healthy -
% Resource Generation -
Equip this once to view all your Pact counts.If you have at least 2 Blue Pacts, double in size.
-
-
Guanti d'Arme del Divoradolore
-
46346 Armor -
+
% Attack Speed -
% Cooldown Reduction -
Requires Level
6886
-
-
Sentiero di Trag'oul
-
46346 Armor -
+
% Movement Speed -
+
Armor -
Requires Level
6886
-
-
Schinieri Penitenti
-
46346 Armor -
Requires Level
6886
-
-
NEW
Regno dell'Ombra -
Rabbia di Harrogath
-
1,619162 Armor -
+
Maximum Life -
+
% Critical Strike Chance -
Requires Level
6886
-
-
Panni dell'Infinito
-
1,619162 Armor -
Requires Level
6886
-
-
Veglia di Rakanoth
-
46346 Armor -
+
% Movement Speed -
% Cooldown Reduction -
Requires Level
6886
-
-
Magnum Opus di Ramaladni
-
1,838335 Damage Per Second -
Damage per Hit -
+
Strength -
+
Maximum Resource -
+
% Overpower Damage -
Requires Level
6886
-
-
Placcaguzza
-
1,619162 Armor -
+
Thorns -
+
Thorns -
+
Thorns -
+
Thorns -
Requires Level
6886
-
-
Anello di Mendeln
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Shadow Resistance -
+
Intelligence -
Requires Level
6886
-
-
Anello del Furore Rosso
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Fire Resistance -
+
% Attack Speed -
+
% Fire Resistance -
Requires Level
6886
-
-
Anello del Famelico
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Shadow Resistance -
Requires Level
6886
-
-
Anello dell'Anima Sacrilega
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Poison Resistance -
+
%6.0% Lucky Hit Chance -
+
% Movement Speed -
Requires Level
6886
-
-
NEW
Ouroboros -
Pugnale Ereditario Arrugginito Requires Level 6886 -
Sigillo del Sabotatore
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Shadow Resistance -
% Cooldown Reduction -
Requires Level
6886
-
-
Bacio del Lestofante
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Poison Resistance -
+
% Attack Speed -
Requires Level
6886
-
-
Pelli di Lestofante
-
1,619162 Armor -
+
Maximum Life -
Requires Level
6886
-
-
NEW
Sēpazontec -
Frammento di Verathiel
-
1,838335 Damage Per Second -
Damage per Hit -
+
All Stats -
+
Maximum Resource -
Requires Level
6886 -
Barbarian, Druid, Necromancer, Rogue, Sorcerer
-
-
Frammento di Verathiel /-
1,838335 Damage Per Second -
Damage per Hit -
+
17.5%58.7% Critical Strike Damage -
Barbarian, Druid, Necromancer, Rogue, Sorcerer
-
-
Manto del Khanduras
-
1,619162 Armor -
Requires Level
6886
-
-
Cacciatore Celeste
-
3,676672 Damage Per Second -
Damage per Hit -
+
% Attack Speed -
Requires Level
6886
-
-
Qualcosa di fantastico Requires Level
6886 -
Marchio dell'Anima
-
1,619162 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Bastone della Rabbia Imperitura
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Bastone di Lam Esen
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Corona della Pioggia di Stelle
-
1,156116 Armor -
% Cooldown Reduction -
Requires Level
6886
-
-
NEW
Cuore di Pietra -
Compagno della Tempesta
-
92593 Armor -
+%
Lucky Hit Chance forto the Pack Leader SpiritBoonBoon's Lucky Hit Chance -
Requires Level
6886
-
-
Cerchio Iridescente di Tal Rasha
-
+
10.0%12.5% Resistance to All Elements -
+
4.0%5.0% Resistance to All Elements -
% Cooldown Reduction -
+
% Lucky Hit Chance -
For each type of ElementalCasting a Pyromancy, Shock, or Frost Skill increases your damageyou deal, gain %increased damagefor45 seconds,up to % . Dealing Elemental damagestacking once per element. Casting again refreshes allbonuses.bonuses if the previous skill was a different Element. -
Requires Level
6886
-
-
Fiancali del Cielo Albeggiante
-
92593 Armor -
+
% Movement Speed -
+
All Stats -
Requires Level
6886
-
-
Temerarietà
-
92593 Armor -
Lucky Hit: Up to a
5%15% Chance to Heal +Life -
Requires Level
6886
-
-
Ruggito della Tempesta
-
1,156116 Armor -
+
Maximum Resource -
+
Willpower -
+
% Lightning Resistance -
Requires Level
6886
-
-
Il Basilisco
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Mannaia del Macellaio
-
1,838335 Damage Per Second -
Damage per Hit -
+
% Movement Speed -
+
% Attack Speed -
Requires Level
6886
-
-
Il Mortacrux
-
1,838336 Damage Per Second -
Damage per Hit -
+
50.0%10.0% Corpse Damage -
+10.0% Macabre Damage
-
+
% Critical Strike% Chance for Corpse Explosion to Deal Double Damage -
+% Vulnerable Damage -
Hewed Flesh also grant a Barrier for % of Maximum Life for 4 seconds.
-
Requires Level
6886
-
-
Il Mortacrux /-
1,838336 Damage Per Second -
Damage per Hit -
+
20.0%74.0% Damage to Close Enemies
-
-
L'Oculus
-
1,838336 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
La Terza Lama
-
1,838335 Damage Per Second -
Damage per Hit -
+
% Vulnerable Damage -
Requires Level
6886
-
-
L'Umbracrux
-
1,838336 Damage Per Second -
Damage per Hit -
+
Dexterity -
+
% Vulnerable Damage -
Requires Level
6886
-
-
NEW
Metegung Flow -
Volontà di Tibault
-
92593 Armor -
+
All Stats -
+
Maximum Life -
+
Maximum Resource -
Requires Level
6886
-
-
Elmo con Zanne di Joritz il Poderoso
-
1,156116 Armor -
+
Maximum Life -
Requires Level
6886
-
-
Colpi Gemelli
-
46346 Armor -
+
Strength -
Requires Level
6886
-
-
Catena Integra
-
+
25.0%30.0% Resistance to All Elements -
+
% Movement Speed -
Requires Level
6886
-
-
Fasce dell'Asceta Ignoto
-
46346 Armor -
Requires Level
6886
-
-
Preghiera di Vasily
-
1,156116 Armor -
+
Maximum Life -
+
% Willpower -
+
Armor -
Requires Level
6886
-
-
Vox Omnium
-
3,677672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Vox Omnium /-
3,677672 Damage Per Second -
Damage per Hit -
+
35.0%117.3% Damage to Crowd Controlled Enemies
-
-
Gibbosa Crescente
-
1,838335 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Fame del Cuore Selvaggio
-
46346 Armor -
+
% Movement Speed -
+
% Shapeshifting Attack Speed -
+
% Cold Resistance -
When you ShapeshiftShapeshifting into aWerewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you %[x] stacking damage every 0.0 seconds,+], up to%[x].+]. This bonus decays by 2% per second. -
Requires Level
6886
-
-
Uragano
-
3,676672 Damage Per Second -
Damage per Hit -
Requires Level
6886
-
-
Parola di Hakan
-
+
25.0%30.0% Resistance to All Elements -
Requires Level
6886
-
-
NEW
Wound Drinker -
Cerchio Serpeggiante dell'Imbroglio
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Shadow Resistance -
+
Dexterity -
Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing
Shadow damage. -
Requires Level
6886
-
-
NEW
(PH) Super Ults -
Sigillo Corroso di X'fal
-
+
10.0%12.5% Resistance to All Elements -
+
10.0%12.5% Fire Resistance -
+
%6.0% Lucky Hit Chance -
Requires Level
6886
-
-
Benedizione di Yen
-
46346 Armor -
+
% Movement Speed -
+
All Stats -
Requires Level
6886
-
-
Benedizione di Yen
-
46346 Armor -
+
% Movement Speed -
+
All Stats
-
-
Barb uniq 99 pants
-
92593 Armor -
+
Maximum Life -
+
% Potion Drop Rate -
Lucky Hit: Up to a
5%15% Chance to Heal +Life -
+
% Healing Received
-
-
NEW
Blue Glaive -
NEW
Chest Key -
NEW
Distance Crit -
Grab Bag Variant Helm1
-
1,156116 Armor -
Requires Level
6886
-
-
NEW
Snake Glaive -
NEW
Thorn Pulse -
Unique 99 Gloves
-
46346 Armor -
+
% Lucky Hit Chance -
+
% Corpse Attack Speed -
Lucky Hit: Up to a +
% Chance to Stun for 2 Seconds -
Lucky Hit: Up to a +
% Chance to Fear for 2 Seconds
-
-
Unique Barb Gloves 99
-
46346 Armor -
+
% Lucky Hit Chance -
+
% Damage
-
-
Unique Helm 95
-
1,156116 Armor -
+
% Lucky Hit Chance -
+
% Corpse Attack Speed -
Lucky Hit: Up to a +
% Chance to Stun for 2 Seconds -
Lucky Hit: Up to a +
% Chance to Fear for 2 Seconds
-
-
Unique Necro 98
-
1,156116 Armor -
+
% Damage for 4 Seconds After Picking Up a Blood Orb -
+
% Blood Orb Healing -
+
Maximum Life
-
-
Unique Sorc Helm 99 1,156116 Armor -
Godslayer Crown
-
1,156116 Armor -
% Cooldown Reduction -
+
Maximum Life -
+
% Damage -
+
% Crowd Control Duration
-
-
Eye of the Depths
-
+
25.0%30.0% Resistance to All Elements -
+
% Movement Speed -
+
% Critical Strike Damage -
+
% Vulnerable Damage -
Requires Level
6886
-
Modifiche alle GEMME
Introdotto un nuovo TIER per le gemme, dopo il Royal (Regale): GrandQuantità di frammenti di gemme:
- La quantità di frammenti di gemme ottenuti aumenta con l'ascesa di difficoltà.
Nuovo livello di gemme: Grand:
- Richiede 100,000 frammenti di gemme per essere creato.
- Grand fornisce un aumento di potenza del 50% rispetto al livello precedente, Royal.
Effetti delle gemme rielaborati:
- L'effetto armatura della Rubino è cambiato da +% Vita massima a + Forza.
- L'effetto armatura dell'Ametista è cambiato da + Forza a +% Generazione scudo.
- L'effetto armatura del Diamante è cambiato da +% Generazione scudo a + Tutte le statistiche.
- Molti bonus statistici delle gemme sono stati aggiustati per riflettere meglio i numeri della Patch 2.0.
Aggiornamenti delle statistiche delle gemme:
- Da Scheggiata a Grand:
- Rubino (+ Forza): +25/50/75/100/150.
- Smeraldo (+ Destrezza): +25/50/75/100/150.
- Topazio (+ Intelligenza): +25/50/75/100/150.
- Zaffiro (+ Forza di volontà): +25/50/75/100/150.
- Ametista (+% Generazione scudo): +2/4/6/8/12.
- Diamante (+ Tutte le statistiche): +8/16/24/32/50.
- Teschio (+% Guarigione ricevuta): +4/6/8/10/15.
Di seguito le modifiche della Patch 2.0 di Diablo IV testabili nel PTR dal 4 Settembre
Aggiornamenti al gioco
Accessibility
I giocatori possono ora attivare l'Hybrid Targeting, una nuova funzione che consente di selezionare gli oggetti interattivi in prossimità quando il movimento del mouse è disabilitato. Questa funzione ha lo scopo di aiutare la selezione degli oggetti nei casi in cui il puntamento del cursore potrebbe risultare difficile.Additions
All Classes
Mythic Unique Items Heir of Perdition - Mythic Unique Helm- Affixes
- Inherent: +200% Damage to Angels and Demons
- +20% Critical Strike Chance
- +20% Lucky Hit Chance
- +20% Movement Speed
- +2 to Core Skills
- Power
- Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.
- Affixes
- Inherent: +1 to All Passives
- +111 All Stats
- +222 Maximum Life
- +333% Damage on Next Attack After Entering Stealth
- 11.1% Resource Generation
- Power
- If you haven't attacked in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.
- Affixes
- Inherent: +400% Damage to Healthy Enemies
- +444 Maximum Life
- +29.6% Attack Speed while Berserking
- +444.4% Damage Over Time
- Lucky Hit: Up to a +44.4% Chance to Become Berserking
- Power
- Execute enemies afflicted by more Damage over Time than remaining Life.
- +X% Basic Skill Damage
- +X% Core Skill Damage
- +X% Ultimate Skill Damage (Moved from Worldly Finesse)
- Elemental Surge - Night
- Lucky Hit: Chance to Deal Cold Damage
- Lucky Hit: Chance to Deal Poison Damage
- Lucky Hit: Chance to Deal Shadow Damage
- Elemental Surge - Day
- Lucky Hit: Chance to Deal Physical Damage
- Lucky Hit: Chance to Deal Fire Damage
- Lucky Hit: Chance to Deal Lightning Damage
Barbarian
Active Skill Mighty Throw - Weapon Mastery Skill - 12 second Cooldown- Base Skill: Hurl your weapon, dealing 60% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 15% Weapon damage every second for 4 seconds.
- Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
- Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 3% of your Maximum Life as a Barrier for 6 seconds.
- Warrior's Mighty Throw: Mighty Throw's impact deals 200% increased damage and Stuns enemies for 2 seconds.
- Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.
- Damaging an enemy with a Basic Skill increases your damage by 3/
6/ 9% for 4 seconds.
- Your Ultimate Skills deal 15/
30/ 45% more damage.
- After Overpowering, you deal 4/
8/ 12% increased damage for 4 seconds.
- Casting a Weapon Mastery Skill Fortifies you for 10/
20/ 30% of your Maximum Life.
- Affixes
- +X% Resistance to All Elements
- X% Wrath of the Berserker Cooldown Reduction
- Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
- +X to Prolific Fury
- Power
- Explode when activating Wrath of the Berserker, dealing Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage and deal 10-30% increased Fire damage.
- Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (80-280% of Weapon Damage) Physical damage.
- Charge gains an additional Charge. Each target hit by it explodes for Fire damage to surrounding enemies.
- Charge gains an additional Charge. Each target hit by it explodes for Fire damage to surrounding enemies.
- +X% Rend Effect Size (Moved from Bleed Augments)
- +X% Rupture Size (Moved from Bleed Augments)
- +X Skill Ranks to Hamstring Passive
- +X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
- +X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
- +X% Kick Vulnerable Duration (Moved from Barbarian Innovation)
- +X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
- +X% Upheaval Size (Moved from Furious Augments)
- +X% Mighty Throw Size
- +X% Chance for Hammer of the Ancients to Deal Double Damage
- +X% Chance for Whirlwind to Deal Double Damage
- +X% Chance for Upheaval to Deal Double Damage
- +X% Chance for Double Swing to Hit Twice
- +X% Chance for Charge to Deal Double Damage
- +X% Chance for Kick to Deal Double Damage
- +X% Chance for Leap to Deal Double Damage
- +X% Chance for Ground Stomp to Hit Twice
- +X% Chance for Mighty Throw to Hit Twice
- +X% Chance for Steel Grasp to Deal Double Damage
- +X% Chance for Death Blow to Deal Double Damage
- +X% Chance for Iron Maelstrom to Hit Twice
- Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
- Squall: +10.0% Dust Devil Damage, +10 Strength
- Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage
- Alloyed: +45.0% Earthquake Duration, + 20 Armor
- Raw Power: +10.0% Physical Damage, +10 Strength
- Denial: +3.0% Resistance to All Elements, +20 Armor
- Tenacity: 4.0% Maximum Life, +20 Armor
Druid
Active Skill Stone Burst - Earth Core Skill - 30 Spirit Cost- Base Skill: Gather stones beneath your enemies then detonate them dealing 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
- Enhanced Stone Burst: Stone Burst's final explosion damage is increased by 25% within the initial radius.
- Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
- Raging Stone Burst: Stone Burst costs 66% more Spirit, and its final explosion deals 50% more damage.
- Key Passive: Your Companion Skills each gain 1 additional companion and deal 50% increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
- You deal 5/
10/ 15% more damage while in Human form.
- You deal 5/
10/ 15% more damage for 8 seconds after casting an Ultimate skill.
- You deal 3% increased damage while Healthy and 3% increased damage while above 100% Movement Speed. These bonuses can stack.
- You deal 4% increased damage for 5 seconds after casting a Defensive Skill.
- Affixes
- Inherent: +X% Damage to Crowd Controlled Enemies
- +X Willpower
- +X% Critical Strike Damage
- +X% Chance for Stone Burst Projectiles to Cast Twice
- +X to Stone Burst
- Power
- While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
- Stone Burst's final explosion deals 10-15% increased damage, further increased by 10-15% for each size increase.
- Shred gains a 4th attack that hits all surrounding enemies, deals 20-60% increased damage and Knocks Down enemies for 2 seconds.
- While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%.
- Ravens now deal Lightning damage which is increased by 30-50%. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
- Stone Burst causes enemies to take 30-50% increased damage from your other Skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10.
- Stone Burst deals 15-35% increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.
- +X% Chance for Stormstrike to Hit Twice
- +X% Chance for Lightning Storm to Deal Double Damage
- +X% Chance for Cataclysm to Deal Double Damage
- Untamed: Casting a Companion Skill grants +4 Ranks to all Companion Skills for 5 seconds.
- Apex: +25.0% Companion Damage, +6.5% Damage Reduction from Elites
- Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor
- Fortune: +5.0% Lucky Hit Chance, +10 Willpower
- Resolve: +3.0% Resistance to All Elements, +10 Willpower
- Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage
- Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life
Necromancer
Active Skill Soulrift - Darkness Ultimate Skill - 50 second Cooldown- Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
- Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
- Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.
- Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15% increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30% of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.
- While Fortified you deal 6/
12/ 18% increased damage to Elites.
- Your Lucky Hit chance is increased by 5/
10/ 15%.
- You deal 5/
10/ 15% increased damage for 8 seconds after casting an Ultimate Skill.
- Lucky Hit: Lucky Hit: Up to a 5/
10/ 15% chance to grant yourself a Barrier for 5% of your Maximum Life for 6 seconds.
- Affixes
- X% Damage Reduction while you Have a Barrier
- X% Resource Generation
- +X to Soulrift
- +X to Imperfectly Balanced
- Power
- Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
- Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.
- When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.
- Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.
- +X% Bone Storm Duration
- +X% Bone Spirit Explosion Size
- +X% Bone Prison Duration
- +X% Blood Surge Nova Size
- +X% Hemorrhage explosion size
- +X% Blood Lance Duration
- +X% Blight Size
- +X% Decompose Explosion Size
- +X% Soulrift Duration
- +X% Sever Effect Size
- +X% Reap Effect Duration
- +X% Skeleton Priest Effect Duration
- Frailty: Cursed enemies take 10% increased damage from you and your Minions, increased by 10% each second they are Cursed, up to 40%.
- Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
- Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
- Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor
- Preservation: +10 Intelligence, +20 Armor
- Eradicate: +10% Vulnerable Damage, +10 Intelligence
- Relentless: +2.5% Attack Speed, +4% Maximum Life
Rogue
Active Skill Dance of Knives - Cutthroat Agility Skill - 6 Charges, 1 second Charge Cooldown- Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
- Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
- Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
- Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.
- Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.
- 3/
6/ 9% [+] Critical Strike Chance with Marksman and Cutthroat Skills
- 4/
8/ 12% Damage for 4 seconds after using Evade.
- After Dodging an attack, gain 2/
4/ 6% Damage Reduction for 4 seconds.
- Your Ultimate skills deal 15/
30/ 45% increased damage.
- Affixes
- Inherent: +X% Shadow Resistance
- Inherent: +X% Resistance to All Elements
- +X% Critical Strike Chance
- +X% Damage on Next Attack After Entering Stealth
- X% Smoke Grenade Cooldown Reduction
- +X to Mending Obscurity
- Power
- Casting Smoke Grenade increases your Critical Strike Damage by 33 for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.
- When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.
- Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.
- Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.
- +X% Chance for Flurry to Hit Twice
- +X% Chance for Dance of Knives Projectiles to Cast Twice
- +X% Chance for Dash to Deal Double Damage
- Shadow Step Cleaves for +X% Damage
- +X% Chance for Blade Shift to Deal Double Damage
- +X% Chance for Smoke Grenade to Deal Double Damage
- +X% Chance for Twisting Blades to Hit Twice
- +X% Chance for Rain of Arrows to Waves to Cast Twice
- Invigorating Strike Cleaves for +X% Damage
- Renamed to Marksman Augments — Basic to better reflect its existing contents
- Renamed to Marksman Augments — Core to better reflect its existing contents
- Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%.
- Assassin: +25% Damage to Healthy Enemies, +4% Maximum Life
- Acrobat: +2.5% Mobility Cooldown Reduction, +10 Dexterity
- Skulker: +2.5% Subterfuge Cooldown Reduction, +10 Dexterity
- Giant Killer: +16% Damage to Elites, +3% Resistance to All Elements
- Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies
- Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies
Sorcerer
Active Skill Familiar - Conjuration Skill - 3 Charges, 12 second Charge Cooldown- Base Skill:
- Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
- You may have up to 6 Familiars active at a time.
- Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
- Fire: Applies 94% Burning damage over 4 seconds to enemies.
- Cold: Applies 15% Chill to enemies.
- Lightning: Stuns enemies for 1 second.
- Summoned Familiar:
- Your Familiars' elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
- While you have at least two different element Familiars active, you gain 3% Damage Reduction.
- Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.
- Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
- 25% increased damage
- 45% Mana Regeneration
- 20% Attack Speed
- Reduce all cooldowns by 4/
8/ 12%.
- You generate a 6 second Barrier for 0.5/
1.0/ 1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.
- You gain 2/
4/ 6% Damage Reduction while you have an active Barrier.
- Your Frost, Shock, and Pyromancy Skills deal 1/
2/ 3% increased damage for each Skill you have equipped of their type.
- Affixes:
- +X% Non-Physical Damage
- +X% Familiar Explosion Size
- +X% Chance for Familiar to Hit Twice
- +X to Familiar
- Casting Familiar now summons all three elemental variants at once. Familiar's duration is increased by 25-50% and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.
- After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.
- Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.
- After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
- +% Chance for Incinerate to do Double Damage.
- +% Chance for Firewall to do Double Damage.
- +% Chance for Meteorites to do Double Damage.
- +% Chance for Blizzard to do Double Damage.
- +% Chance for Ice Spike to do Double Damage.
- +% Chance for Deep Freeze to do Double Damage.
- +% Frost Nova Size
- +% Blizzard Size
- +% Teleport Nova Size
- Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10% per element, up to 30%.
- +10% Vulnerable Damage /
+10 Intelligence - +10% Non-Physical Damage /
+10 Intelligence - 5% Damage Reduction from Burning Enemies /
+20 Armor - 5% Damage Reduction from Vulnerable Enemies /
+4% Maximum Life - +10% Damage to Burning Enemies /
16% Damage to Eiltes - 6.5% Damage Taken Over Time Reduction /
3% Resistance to All Elements
Balance Updates
All Classes
General- Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin's Crest) will only grant ranks to the Ultimate the player has learned.
- Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.
- All Weapon Tempering affixes now grant multiplicative damage. See each class's section for more info.
- All Classes now have innate 15% Blocked Damage Reduction
- Shield's inherent Blocked Damage Reduction reduced by 15%.
- Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.
- Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.
- Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.
- Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.
- Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
- Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 200% that you Overheal when at Maximum Life.
Barbarian
Skills Frenzy- Fury generation increased from 4 to 7.
- Damage increased from 13% to 15%.
- Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
- Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.
- Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
- Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.
- Attack Speed per stack of Frenzy increased from 5% to 6%.
- Damage increased from 9.5% to 20% Weapon Damage.
- Before – Increase Ground Stomp's duration by 1 second.
- Now – Ground Stomp generates 60 Fury and has a 1 second increased Stun duration.
- Before – Ground Stomp generates 60 Fury.
- Now – Ground Stomp is now a Brawling Skill and deals 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.
- Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
- Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.
- Before – Your Bleeding effects Slow Healthy enemies by 20%.
- Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.
- Damage to Injured reduced from 8% to 5%.
- Before – Increase Berserking's maximum duration by 5 seconds and increase its damage bonus to 60%.
- Now – Berserking's damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 25% Physical Damage Reduction bonus.
- +X Skill Ranks to Cut to the Bone
- +X% Chance for Rend to Hit Twice
- +X% Chance for Rupture to Deal Double Damage
- Bash Cleaves for +Y% Damage
- +X% Chance for Frenzy to Hit Twice
- +X% Chance for Lunging Strike to Deal Double Damage
- +X% Flay Duration (Moved from Bleed Augments)
- Changed to a Utility recipe.
- Renamed to Berserking Innovation.
- +X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)
- +X% Earthquake Size (Moved from Wasteland Augments)
- +X% Frenzy Duration
- +X% Stun Duration (Moved from Barbarian Control)
- +X% Ground Stomp Size
- +X% Leap Size
- +X% Dust Devil Size (Moved from Sandstorm Augments)
- Renamed to Natural Augments.
- +X% Dust Devil Damage (additive) removed.
- +X% Chance for Dust Devils to Cast Twice
- +X% Chance for Earthquakes to Cast Twice
- +X% Earthquake Duration (Moved from Barbarian Innovation)
- +X% Brawling Skill Damage
- +X% Weapon Mastery Damage
- +X% Damage While Iron Maelstrom is Active
- The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.
- Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.
- Maximum reduction reduced from 9 to 7 seconds.
- Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)
- Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)
- Grit (replacing Flayer)
- Previous: 4% Damage Reduction from Bleeding Enemies /
+10 Strength - Now: (Flayer) +10% Vulnerable Damage /
+10 Strength
- Previous: 4% Damage Reduction from Bleeding Enemies /
- Flayer (replacing Bloodbathed)
- Previous: +10% Physical Damage Over Time /
+10% Damage to Bleeding Enemies - Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies /
+10% Fire Resistance
- Previous: +10% Physical Damage Over Time /
- Enraged (replacing Grit)
- Previous: +10% Damage while Berserking /
+15% Berserking Duration - Now: (Grit) 4% Damage Reduction from Bleeding /
+4% Healing Received
- Previous: +10% Damage while Berserking /
- Grit (replacing Wrath)
- Previous: 4% Damage Reduction from Bleeding Enemies /
+10 Strength - Now: (Wrath) +10% Damage while Berserking /
+10 Strength
- Previous: 4% Damage Reduction from Bleeding Enemies /
- Berserker (replacing Brash)
- Previous: +5% Damage While Berserking /
+16% Damage to Elites - Now: (Brash) 4% Damage Reduction from Close Enemies /
+10% Fire Resistance
- Previous: +5% Damage While Berserking /
- Brash (replacing Berserker)
- Previous: 4% Damage Reduction from Close Enemies /
+10 Strength - Now: (Berserker) +16% Damage to Elites /
+10 Strength
- Previous: 4% Damage Reduction from Close Enemies /
- Arrogance (replacing Destroyer)
- Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength
- Now: (Destroyer) +10% Physical Damage and +10 Strength
- Destroyer (replacing Arrogance)
- Previous: +10% Damage with Two-Handed Slashing Weapons /
+10% Vulnerable Damage - Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies /
4% Healing Received
- Previous: +10% Damage with Two-Handed Slashing Weapons /
- Bludgeoner (replacing Vigor)
- Previous: +10% Damage with Two-Handed Bludgeoning Weapons /
+45% Overpower Damage - Now: (Vigor) 5% Damage Reduction while Healthy /
4% Healing Received
- Previous: +10% Damage with Two-Handed Bludgeoning Weapons /
- Vigor (replacing Bludgeoner)
- Previous: 5% Damage Reduction while Healthy /
+10 Strength - Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons /
+10 Strength
- Previous: 5% Damage Reduction while Healthy /
- Wild Force (replacing Brash)
- Previous: +5% Damage While Berserking /
+16% Damage to Elites - Now: (Brash) 4% Damage Reduction from Close Enemies /
+10% Fire Resistance
- Previous: +5% Damage While Berserking /
- Brash (replacing Wild Force)
- Previous: 4% Damage Reduction from Close Enemies /
+10 Strength - Now: (Wild Force) +10% Damage with One-Handed Weapons /
+10 Strength
- Previous: 4% Damage Reduction from Close Enemies /
- Conditioned (replacing Brute Force)
- Previous: +3% Resistance to All Elements /
+10 Strength - Now: (Brute Force) +10% Damage while Fortified /
+10 Strength
- Previous: +3% Resistance to All Elements /
- Guarded Advance (replacing Conditioned)
- Previous: +10% Damage while Fortified /
+6.5% Fortify Generation - Now: (Conditioned) +3% Resistance to All Elements /
+4% Healing Received
- Previous: +10% Damage while Fortified /
- Iron Strength
- Previous: +20 Armor /
+10 Strength - Now: +16% Damage to Elites /
+10 Strength
- Previous: +20 Armor /
Druid
Skills Innate Debilitating Roar reworked- Previous - Debilitating Roar also slows enemies for 65% for its duration.
- Now - Debilitating Roar increases your damage by 15% for its duration.
- Healing increased from 4% to 6% of your Maximum Life per second while active.
- Innate Earthen Bulwark's damage increased from 30% to 60% Weapon Damage.
- Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.
- Lightning Strike damage increased from 95% to 115% Weapon Damage.
- Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.
Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. We really like how much better the skill feels to use with this change! However, It turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm's lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.Ursine Strength
- Damage bonus while Healthy reduced from 30% to 15%.
- Maximum Health bonus increased from 20% to 30%.
- Overpower damage bonus increased from 30% to 45%.
Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids. It was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, simply because the 30% Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, and not be as generically appealing to other builds that it was not intended for.Grizzly Rage
- Overpowering Bosses now extends duration by 5 seconds.
- Previous: When Shapeshifting into a new animal form, you deal 1/
2/ 3% increased damage for 8 seconds, up to 8/ 16/ 24%. - Now: Shapeshifting into a new animal form grants 1/
2/ 3% increased damage, up to 6/ 12/ 18%. This bonus is lost after 3 seconds in Human form.
- Previous: When Shapeshifting into an animal form, Werebear grants 3/
6/ 9% Damage Reduction and Werewolf grants 2/ 4/ 6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active. - Now: When Shapeshifting, Werebear grants 3/
6/ 9% Damage Reduction and Werewolf grants 2/ 4/ 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
- Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50% increased damage for 15 seconds.
- Now: When Shapeshifting, Werebear grants 30% increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.
- Damage increased from 100-300% to 200-400% of Weapon Damage.
- Damage increase per 100 Willpower increased from 30% to 50%.
- Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.
- Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3% stacking damage every 2 seconds, up to 20-60%.
- Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.
- Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
- Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60% increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.
- +X% Chance for Wind Shear Projectiles to Cast Twice
- +X% Chance for Tornado Projectiles to Cast Twice
- +X% Chance for Hurricane to Deal Double Damage
- +X% Chance for Stormstrike to Hit Twice
- +X% Chance for Lightning Storm to Deal Double Damage
- +X% Chance for Cataclysm to Deal Double Damage
- +X% Chance for Landslide Projectiles to Cast Twice
- +X% Chance for Earth Spike Projectiles to Cast Twice
- +X% Chance for Boulder Projectiles to Cast Twice
- +X% Chance for Stone Burst Projectiles to Cast Twice
- +X% Chance for Shred to Hit Twice
- +X% Rabies Duration
- +X% Lacerate Duration
- +X% Chance for Claw to Deal Double Damage
- +X% Chance for Maul to Hit Twice
- +X% Chance for Pulverize to Hit Twice
- +X% Chance for Trample to Deal Double Damage
- +X% Chance for Wolves to Deal Double Damage
- +X% Chance for Poison Creeper to Deal Double Damage
- +X% Chance for Raven to Deal Double Damage
- Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe
- Hurricane Damage and Cataclysm Damage removed from Storm Finesse
- Boulder Damage and Earth Overpower Damage removed from Earth Finesse
- Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse
- Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse
- Hurricane Duration moved from Storm Augments to Nature Magic Innovation
- Lightning Storm Duration Removed from Nature Magic Innovation
- Reclaim (replacing Resolve)
- Previous: +3% Resistance to All Elements /
+10 Willpower - Now: (Reclaim) +16% Damage to Elites /
+10 Willpower
- Previous: +3% Resistance to All Elements /
- Concentrated (replacing Hubris)
- Previous: 4% Damage Reduction from Vulnerable Enemies /
+10 Willpower - Now: (Concentrated) +16% Damage to Elites /
+10 Willpower
- Previous: 4% Damage Reduction from Vulnerable Enemies /
- Hubris (replacing Restorative)
- Previous: +4% Potion Healing /
4% Maximum Life - Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies /
+4% Healing Received
- Previous: +4% Potion Healing /
- Crushing Earth (replacing Resolve)
- Previous: +3% Resistance to All Elements /
+10 Willpower - Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies /
+10 Willpower
- Previous: +3% Resistance to All Elements /
- Resolve (replacing Crushing Earth)
- Previous: +10% Earth Damage /
+15% Critical Strike Damage to Crowd Controlled Enemies - Now: (Resolve) +3% Resistance to All Elements /
4% Maximum Life
- Previous: +10% Earth Damage /
- Battleworn Hide
- Previous: +2% Total Armor while in Werebear Form /
+10 Willpower - Now: +16% Damage to Elites /
+10 Willpower
- Previous: +2% Total Armor while in Werebear Form /
- Ursine
- Previous: +10% Damage while in Werebear Form /
+45% Overpower Damage - Now: +2% Total Armor while in Werebear Form /
4% Maximum Life
- Previous: +10% Damage while in Werebear Form /
- Ripper (replacing Regenerative)
- Previous: +4% Healing Received /
+10 Willpower - Now: (Ripper) +15% Critical Strike Damage /
+10 Willpower
- Previous: +4% Healing Received /
- Ferocity
- Previous: +10% Werewolf Damage /
+15% Critical Strike Damage - Now: +3% Resistance to All Elements /
4% Maximum Life
- Previous: +10% Werewolf Damage /
- Toxic Bane (replacing Nature-born)
- Previous: 4% Damage Reduction from Poisoned Enemies /
+10 Willpower - Now: (Toxic Bane) +16% Damage to Elites /
+10 Willpower
- Previous: 4% Damage Reduction from Poisoned Enemies /
- Nature-born (replacing Toxic Bane)
- Previous: +10% Damage to Poisoned Enemies /
+10% Poison Damage - Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies /
+4% Healing Received
- Previous: +10% Damage to Poisoned Enemies /
- Determination
- Previous: +100 Armor /
+10 Willpower - Now: +15% Critical Strike Damage /
+10 Willpower
- Previous: +100 Armor /
- Wilds (replacing Havoc)
- Previous: +15% Critical Strike Damage /
+10% Physical Damage - Now: (Wilds) +3% Resistance to All Elements /
+4% Healing Received
- Previous: +15% Critical Strike Damage /
- Devastation (replacing Courage)
- Previous: 4% Maximum Life /
+10 Willpower - Now: (Devastation) +10% Nature Magic Damage /
+10 Willpower
- Previous: 4% Maximum Life /
- Courage (replacing Devastation)
- Previous: +10% Nature Magic Damage /
+16% Damage to Elites - Now: (Courage) 4% Maximum Life /
+20 Armor
- Previous: +10% Nature Magic Damage /
- Resolve (replacing Recuperate)
- Previous: +4% Potion Healing /
+10 Life per Second - Now: (Resolve) +3% Resistance to All Elements /
4% Maximum Life
- Previous: +4% Potion Healing /
- Guidance (replacing Resolve)
- Previous: +3% Resistance to All Elements /
+10 Willpower - Now: (Guidance) +10% Damage /
+10 Willpower
- Previous: +3% Resistance to All Elements /
Necromancer
Skills Blight- Enhanced Blight
- Previous - Blight Slows enemies by 25%.
- Now - Blight's radius is increased by 15%.
- Paranormal Blight Reworked
- Previous - Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
- Now - Blight Chills enemies for 15% every second.
- Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
- Enhanced Blood Lance Reworked
- Previous - Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
- Now - After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Supernatural Blood Lance Reworked
- Previous - After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Now - Blood Lance deals 15% increased Critical Strike Damage and 15% increased Overpower Damage.
- Prime Blood Wave Reworked
- Previous - Blood Wave Slows enemies by 50% for 4 seconds.
- Now - Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
- Supreme Blood Wave
- Blood Orbs spawned increased from 3 to 6.
- Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.
- Movement Speed increased from 4/
8/ 12% [+] to 5/ 10/ 15% [+].
- Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.
- Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.
- Previous Affixes
- Inherent: +50% Damage
- +126-180 Intelligence
- +98-125% Critical Strike Damage
- +70-85% Vulnerable Damage
- +3-5 Ranks of Hewed Flesh Passive
- New Affixes
- Inherent: +100% Macabre and Corpse Damage
- +126-180 Intelligence
- +36.5-50% Chance For Corpse Explosion to Deal Double Damage
- Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
- +3-5 Ranks of Hewed Flesh Passive
- +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.
- +X% Chance for Bone Spirit to Deal Double Damage
- +X% Chance for Bone Splinter Projectiles to Cast Twice
- +X% Chance for Bone Spear Projectiles to Cast Twice
- +X% Chance for Bone Storm to Deal Double Damage
- +X% Chance for Blood Surge to Deal Double Damage
- +X% Chance for Blood Lance to Hit Twice
- +X% Chance for Hemorrhage to Hit Twice
- +X% Chance for Blood Wave to Deal Double Damage
- +X% Chance for Blight Projectiles to Cast Twice
- +X% Chance for Decompose to Deal Double Damage
- +X% Chance for Soulrift to Deal Double Damage
- +X% Chance for Affliction to Deal Double Damage
- +X% Chance for Sever Projectiles to Cast Twice
- +X% Chance for Reap to Hit Twice
- +X% Chance for Corpse Explosion to Deal Double Damage
- +X% Chance for Army of the Dead to Deal Double Damage
- +X% Chance for Skeleton Mages Attacks to Cast Twice
- +X% Chance for Skeleton Warriors to Hit Twice
- +X% Chance for Golem to Hit Twice
- +X% Corpse Explosion Damage removed from Shadow Finesse
- +X% Bone Spirit Damage removed from Bone Finesse
- +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage
- Grasp (replacing Preservation)
- Previous: +200 Armor /
+10 Intelligence - Now: (Grasp) +16% Damage to Elites /
+10 Intelligence
- Previous: +200 Armor /
- Custody
- Previous: 10% Damage Reduction for Your Minions /
+10 Intelligence - Now: +15% Summon Crit Damage /
+10 Intelligence
- Previous: 10% Damage Reduction for Your Minions /
- Miscreation
- Previous: +14% Golems Armor /
+10 Intelligence - Now: +10% Summon Damage /
+10 Intelligence
- Previous: +14% Golems Armor /
- Rend (replacing Erudite)
- Previous: +3% Resistance to All Elements /
+10 Intelligence - Now: (Rend) +10% Damage /
+10 Intelligence
- Previous: +3% Resistance to All Elements /
- Erudite (replacing Culler)
- Previous: +35% Ultimate Damage /
+2.5% Attack Speed - Now: (Erudite) +3% Resistance to All Elements /
4% Maximum Life
- Previous: +35% Ultimate Damage /
- Seethe (replacing Preservation)
- Previous: +100 Armor /
+10 Intelligence - Now: (Seethe) +10% Damage /
+10 Intelligence
- Previous: +100 Armor /
- Ruin
- Previous: +35% Ultimate Damage /
+15% Crtitical Strike Damage - Now: 4% Damage Reduction from Vulnerable Enemies /
+20 Armor
- Previous: +35% Ultimate Damage /
- Erudite (replacing Tenacity)
- Previous: 4% Maximum /
+100 Armor - Now: (Erudite) +3% Resistance to All Elements /
4% Maximum Life
- Previous: 4% Maximum /
- Calcified
- Previous: +15% Bone Critical Strike Damage /
+10% Bone Damage - Now: +20 Armor /
4% Damage Reduction from Vulnerable Enemies
- Previous: +15% Bone Critical Strike Damage /
- Splinter (replacing Erudite)
- Previous: +3% Resistance to All Elements /
+10 Intelligence - Now: (Splinter) +15% Bone Critical Strike Damage /
+10 Intelligence
- Previous: +3% Resistance to All Elements /
- Aggression (replacing Blooddrinker)
- Previous: +5% Blood Orb Healing /
+10 Intelligence - Now: (Aggression) +12.5% Damage while Healthy /
+10 Intelligence
- Previous: +5% Blood Orb Healing /
- Blooddrinker (replacing Aggression)
- Previous: +45% Overpower Damage /
+10% Damage - Now: (Blooddrinker) +5% Blood Orb Healing /
4% Maximum Life
- Previous: +45% Overpower Damage /
- Guarded Advance
- Previous: +10% Damage while Fortified /
+6.5% Fortify Generation - Now: 4% Damage Reduction while Fortified /
+6.5% Fortify Generation
- Previous: +10% Damage while Fortified /
- Remedy
- Previous: +4% Healing Received /
+10 Intelligence - Now: +45% Overpower Damage /
+10 Intelligence
- Previous: +4% Healing Received /
- Gnawing Darkness (replacing Gloom)
- Previous: +10% Shadow Resistance /
+10 Intelligence - Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies /
+10 Intelligence
- Previous: +10% Shadow Resistance /
- Gloom (replacing Gnawing Darkness)
- Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies /
+16% Damage to Elites - Now: (Gloom) +10% Shadow Resistance /
+20 Armor
- Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies /
Rogue
Skills Enhanced Blade Shift- Previous: While Blade Shift is active you gain 20% Movement speed.
- Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.
- Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
- Now: Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100% more damage.
- Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
- Now: Shadow Step deals 200% more damage. Casting Shadow Step reduces its cooldown by 3 seconds.
- Now also grants Unhindered.
- Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
- Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.
- Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
- Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.
- Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
- Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.
- Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.
- Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
- Now: Enemies that resist Death Trap's pull in are hit again for 120% of Death Trap's damage.
- Baseline first wave knocks down enemies for 3 seconds.
- Previous: Rain of Arrows' first wave knocks down enemies for 3 seconds.
- Now: Rain of Arrows deals 40% increased damage to Crowd Controlled enemies.
- Tooltip now states: Gain a bonus based on the weapons used in your attack.
- Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.
- Energy regen while moving increased from 5/
10/ 15% to 7/ 14/ 21%.
- Now gains damage to Basic skills along with Agility/
Subterfuge while the buff is active.
- Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies. Victimize's damage is increased by 120% of your Vulnerable Damage Bonus.
- Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing damage to them and surrounding enemies. Victimize's damage is increased by 120% of your Vulnerable Damage Bonus.
- Now counts for Channeled Cutthroat Skills.
- Now only removes stacks when casting Marksman skills.
- Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
- Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30% increased damage.
- Now gives resistance on casting Concealment cast rather than when breaking stealth.
- Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
- Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.
- Grenades now drop on your target if exiting Stealth with Shadow Step.
- +X% Chance for Caltrops to Consume No Charges
- +X% Chance for Death Trap to Deal Double Damage
- +X% Poison Trap Duration
- +X% Chance for Puncture Projectiles to Cast Twice
- +X% Chance for Heartseeker Projectiles to Cast Twice
- +X% Chance for Forceful Arrow Projectiles to Cast Twice
- +X% Chance for Barrage Projectiles to Cast Twice
- +X% Chance for Rapid Fire Projectiles to Cast Twice
- +X% Chance for Penetrating Shot Projectiles to Cast Twice
- +X% Chance for Flurry to Hit Twice
- +X% Chance for Dance of Knives Projectiles to Cast Twice
- Invigorating Strike Cleaves for +X% Damage
- +X% Chance for Dash to Deal Double Damage
- Shadow Step Cleaves for +X% Damage
- +X% Chance for Blade Shift to Deal Double Damage
- +X% Chance for Twisting Blades to Hit Twice
- +X% Chance for Rain of Arrows Waves to Cast Twice
- Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
- Now applies its damage bonus against Bosses.
- Outlaw (replacing Lawless)
- Previous: +200 Armor /
+10 Dexterity - Now: (Outlaw) +16% Damage to Elites /
+10 Dexterity
- Previous: +200 Armor /
- Imbuer
- Previous: +15% Imbued Damage /
+10% Non-physical Damage - Now: +3% Resistance to All Elements /
+20 Armor
- Previous: +15% Imbued Damage /
- Concoction (replacing Dosage)
- Previous: +4% Potion Healing /
+10 Dexterity - Now: (Concoction) +10% Non-physical Damage /
+10 Dexterity
- Previous: +4% Potion Healing /
- Surgical (replacing Lawless)
- Previous: +100 Armor /
+10 Dexterity - Now: (Surgical) +10% Damage /
+10 Dexterity
- Previous: +100 Armor /
- Haven (replacing Havoc)
- Previous: +15% Critical Strike Damage /
+10% Physical Damage - Now: (Haven) +20 Armor /
4% Maximum Life
- Previous: +15% Critical Strike Damage /
- Artificer (replacing Wiles)
- Previous: 6% Damage Reduction from Slowed Enemies /
+10 Dexterity - Now: (Artificer) +10% Vulnerable Damage /
+10 Dexterity
- Previous: 6% Damage Reduction from Slowed Enemies /
- Deviant (replacing Oppress)
- Previous: +15% Damage to Crowd Controlled Enemies /
+15% Critical Strike Damage to Crowd Controlled Enemies - Now: (Deviant) +3% Resistance to All Elements /
4% Maximum Life
- Previous: +15% Damage to Crowd Controlled Enemies /
- Ensnarement (replacing Cunning)
- Previous: 4% Damage Reduction from Enemies Affected by Trap Skills /
+10 Dexterity - Now: (Ensnarement) +15% Critical Strike Damage /
+10 Dexterity
- Previous: 4% Damage Reduction from Enemies Affected by Trap Skills /
- Cunning (replacing Slayer)
- Previous: +100 Armor /
+4% Potion Healing - Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills /
+3% Resistance to All Elements
- Previous: +100 Armor /
- Essential (replacing Feint)
- Previous: +12.5% Damage for 4 Seconds After Dodging an Attack /
+10 Dexterity - Now: (Essential) +14% Core Damage /
+10 Dexterity
- Previous: +12.5% Damage for 4 Seconds After Dodging an Attack /
- Punishment (replacing Tolerance)
- Previous: +3% Resistance to All Elements /
+10 Dexterity - Now: (Punishment) +10% Physical Damage /
+10 Dexterity
- Previous: +3% Resistance to All Elements /
- Targeted (replacing Discerning)
- Previous: +12.5% Damage for 4 Seconds After Dodging an Attack /
+16% Damage to Elites - Now: (Targeted) +14% Core Damage /
+16% Damage to Elites
- Previous: +12.5% Damage for 4 Seconds After Dodging an Attack /
- Deliverance (replacing Training)
- Previous: 4% Maximum Life /
+10 Dexterity - Now: (Deliverance) +35% Ultimate Damage /
+10 Dexterity
- Previous: 4% Maximum Life /
- Training (replacing Ruin)
- Previous: +35% Ultimate Damage /
+15% Critical Strike Damage - Now: (Training) 4% Maximum Life /
+10% Poison Resistance
- Previous: +35% Ultimate Damage /
- Misery (replacing Dosage)
- Previous: +4% Potion Healing /
+10 Dexterity - Now: (Misery) +16% Damage to Elites /
+10 Dexterity
- Previous: +4% Potion Healing /
- Revitalize (replacing Hunter Killer)
- Previous: +16% Damage to Elites /
+14% Movement Speed for 4 Seconds After Killing an Elite - Now: (Revitalize) +4% Healing Received /
+20 Armor
- Previous: +16% Damage to Elites /
- Fundamentals (replacing Lawless)
- Previous: +100 Armor /
+10 Dexterity - Now: (Fundamentals) +10% Damage /
+10 Dexterity
- Previous: +100 Armor /
- Lawless (replacing Fundamentals)
- Previous: +35% Basic Damage /
+10% Damage - Now: (Lawless) +20 Armor /
4% Maximum Life
- Previous: +35% Basic Damage /
Sorcerer
Skills Enhanced Charged Bolts- Lightning surge now also hits the original target as well as surrounding enemies.
- Old: Casting Fireball increases its radius by 50%.
- New: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.
- Cooldown reduced from 4 seconds to 1 second.
- Duration increased from 5 to 10 seconds.
- Stun duration increased from 0.5 to 1 second.
- Cooldown reduced from 14 to 8 seconds.
- Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5% after 5 seconds.
- Now: You deal 6/
12/ 18% increased Burning damage. This bonus is increased to 25/ 50/ 75% to enemies while they are affected by more Damage Over Time than their total Life.
- Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.
- Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.
- Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.
- Previous: You deal 30-45% increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100% increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
- Now: You deal 6% increased Burning damage to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10-30% increased Burning damage to enemies below 50% Life.
- Now drops more Meteorites.
- Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.
- Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 5 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.
- +X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.
- Effect reworded, but functionality unchanged.
- Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.
- Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.
- +X% Chance for Fire Bolt Projectiles to Cast Twice
- +X% Chance for Fireball Projectiles to Cast Twice
- +X% Chance for Meteor to do Double Damage
- +X% Chance for Incinerate to do Double Damage
- +X% Chance for Firewall to do Double Damage
- +X% Chance for Meteorites to do Double Damage
- +X% Chance for Blizzard to do Double Damage
- +X% Chance for Ice Spike to do Double Damage
- +X% Chance for Deep Freeze to do Double Damage
- +X% Chance for Frost Bolt Projectiles to Cast Twice
- +X% Chance for Frozen Orb Projectiles to Cast Twice
- +X% Chance for Ice Shards Projectiles to Cast Twice
- Casted Hydras have +X Heads
- +X% Chance for a Second Ice Blades when Cast
- +X% Chance for a Second Ice Blades when Cast
- +X% Chance for Familiar to Hit Twice
- +X% Chance for Teleport to Hit Twice
- +X% Chance for Arc Lash to Swipe Twice
- +X% Chance for Charged Bolts Projectiles to Cast Twice
- +X% Chance for Spark Projectiles to Cast Twice
- +X% Chance for Chain Lightning to Hit Twice
- +X% Chance for Ball Lightning Projectiles to Cast Twice
- Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancer Augments Recipe
- Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe
- Teleport Damage removed from the Shock Finesse Recipe
- Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice
- Teleport Nova Size moved from Shock Augments - Discharge recipe to the new Sorcerer Innovation Utility recipe
- Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe
- Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe
- Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe
- Fire Damage Over Time removed from the Pyromancy Finesse recipe
- Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe
- Studied (replacing Erudite)
- Previous: +3% Resistance to All Elements /
+10 Intelligence - Now: (Studied) +16% Damage to Elites /
+10 Intelligence
- Previous: +3% Resistance to All Elements /
- Explosive (replacing Ashes)
- Previous: +10% Fire Resistance /
+10 Intelligence - Now: (Explosive) 15% Critical Strike Damage /
+10 Intelligence
- Previous: +10% Fire Resistance /
- Recuperate
- Previous: +4% Potion Healing /
+10 Life per Second - Now: +4% Potion Healing /
+25 Life per 5 Seconds
- Previous: +4% Potion Healing /
- Ashes (replacing Pyromancy)
- Previous: +10% Fire Damage /
+10% Fire Damage Over Time - Now: (Ashes) +10% Fire Resistance /
+25 Life per 5 Seconds
- Previous: +10% Fire Damage /
- Safeguard
- Previous: +6.5% Damage Reduction from Elites /
+100 Armor - Now: +6.5% Damage Reduction from Elites /
+20 Armor
- Previous: +6.5% Damage Reduction from Elites /
- Smoldering Embers (replacing Culler)
- Previous: +35% Ultimate Damage /
+2.5% Attack Speed - Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies /
+4% Healing Received
- Previous: +35% Ultimate Damage /
- Explosive (replacing Smoldering Embers)
- Previous: 5% Damage Reduction from Enemies /
+10 Intelligence - Now: (Explosive) +15% Critical Strike Damage /
+10 Intelligence
- Previous: 5% Damage Reduction from Enemies /
- Elemental Favor (replacing Chilling)
- Previous: +10% Cold Resistance /
+10 Intelligence - Now: (Elemental Favor) +10% Non-physical Damage /
+10 Intelligence
- Previous: +10% Cold Resistance /
- Frigid (replacing Cryomancy)
- Previous: +10% Cold Damage /
4% Chill Application - Now: (Frigid) 6% Damage Reduction from Chilled /
4% Maximum Life
- Previous: +10% Cold Damage /
- Cryomancy (replacing Frigid)
- Previous: 6% Damage Reduction from Chilled /
+10 Intelligence - Now: (Cryomancy) +10% Cold Damage /
+10 Intelligence
- Previous: 6% Damage Reduction from Chilled /
- Overwhelming
- Previous: +15% Damage to Stunned Enemies /
+16% Damage to Elites - Now: +10% Lightning Resistance /
+20 Armor
- Previous: +15% Damage to Stunned Enemies /
- Electro
- Previous: +10% Lightning Resistance /
+10 Intelligence - Now: +10% Vulnerable Damage /
+10 Intelligence
- Previous: +10% Lightning Resistance /
- Shock Resistant (replacing Recuperate)
- Previous: +4% Potion Healing /
+10 Life per Second - Now: (Shock Resistant) +10% Lightning Resistance /
4% Maximum Life
- Previous: +4% Potion Healing /
- Shelter (replacing Hunter Killer)
- Previous: +16% Damage to Elites /
+14% Movement Speed for 4 Seconds After Killing an Elite - Now: (Shelter) 4% Maximum Life /
+20 Armor
- Previous: +16% Damage to Elites /
- Devastate (replacing Electro)
- Previous: +10% Lightning Resistance /
+10 Intelligence - Now: (Devastate) +17% Critical Strike Damage /
+10 Intelligence
- Previous: +10% Lightning Resistance /
- Keeper of Elements (replacing Erudite)
- Previous: +3% Resistance to All Elements /
+10 Intelligence - Now: (Keeper of Elements) +10% Non-physical Damage /
+10 Intelligence
- Previous: +3% Resistance to All Elements /
- Resistant (replacing Keeper of Elements)
- Previous: +10% Non-physical Damage /
+3% Resistance to All Elements - Now: (Resistant) +3% Resistance to All Elements /
+20 Armor
- Previous: +10% Non-physical Damage /
- Tactical (replacing Erudite)
- Previous: +3% Resistance to All Elements /
+10 Intelligence - Now: (Tactical) +16% Damage to Elites /
+10 Intelligence
- Previous: +3% Resistance to All Elements /
- Toughened (replacing Elementalist)
- Previous: +10% Non-physical Damage /
4% Maximum Life - Now: (Toughened) +20 Armor /
4% Maximum Life
- Previous: +10% Non-physical Damage /
- Blessing (replacing Recuperate)
- Previous: +4% Potion Healing /
+10 Life per Second - Now: (Blessing) +3% Resistance to All Elements /
+4% Healing Received
- Previous: +4% Potion Healing /
Shrine Updates
The following Shrines now scale off of Weapon Damage, similar to Skills.-
- Artillery Shrine
- Blast Wave Shrine
- Conduit Shrine
Loot Updates
All Unique items now have a single boss for target farming.- Removed from Grigoire
- Barbarian
- Ramaladni's Magnum Opus
- Ancients' Oath
- Druid
- Mjölnic Ring
- Necromancer
- Blood Artisan's Cuirass
- Rogue
- Windforce
- Sorcerer
- Gloves of the Illuminator
- Barbarian
- Removed from Lord Zir
- Barbarian
- Rage of Harrogath
- Gohr's Devastating Grips
- Druid
- Mad Wolf's Glee
- Vasily's Prayer
- Greatstaff of the Crone
- Necromancer
- Deathless Visage
- Greaves of the Empty Tomb
- Rogue
- Eyes in the Dark
- Grasp of Shadow
- Skyhunter
- Sorcerer
- Iceheart Brais
- Staff of Endless Rage
- Raiment of the Infinite
- All Classes
- Penitent Greaves
- The Butcher's Cleaver
- Barbarian
- Removed from Beast in the Ice
- Barbarian
- 100,000 Steps
- Battle Trance
- Fields of Crimson
- Druid
- Insatiable Fury
- Hunter's Zenith
- Waxing Gibbous
- Necromancer
- Howl from Below
- Deathspeaker's Pendant
- Bloodless Scream
- Rogue
- Condemnation
- Word of Hakan
- Sorcerer
- Esu's Heirloom
- Staff of Lam Esen
- All Classes
- Frostburn
- Mother's Embrace
- Barbarian
- Added
- The Butcher's Cleaver now drops for Necromancers from Grigoire.
- Moved
- Mjölnic Ring moved from Grigoire to Lord Zir.
User Interface and User Experience
- The order in which the player can Favorite/
Mark an item as junk has been reversed. Favoriting now requires one click, marking as junk requires two. - The icon denoting that there are additional Skill/
Paragon points to spend now also displays how many points are available to spend. - The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
- New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as "You need more mana".
- The sound that plays when arriving at a pinned destination has been made more prominent.
- Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.
Miscellaneous
- The number of available character slots has been increased from 12 to 13.
- Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
- The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
Bug Fixes
Gameplay
Barbarian- Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.
Developer’s Note: This was only possible on the eternal realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 ranks of the skill.
- Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
- Fixed an issue where the Dust Devil's Aspect could activate more frequently if Whirlwind was cancelled.
- Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was actually dealing.
Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing slightly less damage for low level Barbarians, and dealing slightly more damage for Barbarians with stronger late game gear.
- Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.
- Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
- Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
- Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf's Glee.
- Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
- Fixed an issue where bonuses to Lightning Bolt Damage didn't properly update all related tooltips for damage.
- Fixed an issue where the Aspect of Vocalized Empowerment didn't grant resource generation when using Blood Howl.
- Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
- Fixed an issue where Blood Orbs would remain after dying during an Encounter.
- Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
- Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
- Fixed an issue where Rapid Fire used with Scoundrel's Kiss couldn't fire through Chilling Winds.
- Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.
- Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.
- Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.
- Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage's Blizzard.
- Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.
- Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. I.e. 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)
- Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.
General
- Fixed an issue where Mythic Unique Items could not drop for lower-level players.
- Fixed an issue where the damage over time from Andariel's Visage didn't trigger if an affected monster was far away from the player.
- Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
- Fixed an issue where Yen's Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
- Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
- Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn't complete properly if Baelgemoth was killed too quickly.
- Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
- Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
- Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
- Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
- Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
- Sly Steps
- Prudent Heart
- Assimilation
- Concussive Strikes
- Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
User Interface and User Experience
- Fixed an issue where Item names in the Transmutation tab were inconsistent.
- Fixed an issue where the tooltip for Ground Stomp didn't display the modifiers for the Enhanced and Tactical upgrades.
- Fixed an issue where the Blast-Trapper's and Infiltrator's Aspects weren't associated with the Trap keyword when searching the Codex of Power.
- Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren't associated with the Poison keyword when searching the Codex of Power.
- Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
- Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
- Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
- Fixed an issue where Frostburn's Lucky Hit to Freeze was not displayed in Character Stats.
- Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
- Fixed an issue where there wasn't a quest marker over the Medical notes dropped by the witch in Alcarnus.
- Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
- Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
Miscellaneous
- Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.
- Various performance, stability, and visual improvements.
























